Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Rare: Yellow
Unique: Orange (Maybe go for a more Red-ish Orange so that you can easily tell it apart from Yellow)
Boss: Red
Keep Ally and Neutral
This kind of has this scale from white (as in no threat) to red (as in ALERT)
Also, I really appreciate your effort, this is gonna be amazing :D
*Laugh* You're quick.
I thought I could edit in the border names before anyone posted.
There isnt one just for uniques, ( Bosses and Uniques = Danger ) would be nice if there was...I think maybe Darkgod wanted to have a bit more of a reason to tooltip enemies.
https://www.dropbox.com/s/qwic9efrwvwi96v/tome-myth-tactical-borders.teaa?dl=0
You mean in that file's .lua?
Or do you mean linking the various alternate files on the main Mod page?
Side note - Thinking of abandoning the Orange for the "Danger" border, I really couldnt get a version that would show up well on Sand...going to try to something else, if I can get it to look right, might go back to purple.