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With onscreen and variable I can´t help you much, only started using them a little while ago but for the moment I haven´t had problems with them.
Cheers!
That would be my problem there. I'm using "hut scaffolding"
I think I'll make onscreen triggers have a forced waiting time (of about a half second or so)
Was this forced waiting time for 'OnScreen triggers that start enabled' implemented yet? I am too lazy to update my recent campaign that was plagued by this inconsistency. It happens about 20% of the time when it shouldn't.