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Oceanicus 4 16 Aug, 2015 @ 8:44pm
Triggers Not Working Consistently
I'm having a strange problem using the level editor where my "CheckTerrain," "Variable," and "Onscreen" triggers will work when testing my level via the F3 key, though will not work when I test my level to publish it.

The only triggers that will work consistently are my "Area" triggers.

So, I am wondering if this is a problem I can fix or just another Broforce bug?
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Ankon 8 17 Aug, 2015 @ 4:04am 
I had a similar problem with check terrain too, is the check terrain assigned to a 'solid' tile? I recall reading that it sometimes doesn´t work if it´s assigned to falling wood or platforms.

With onscreen and variable I can´t help you much, only started using them a little while ago but for the moment I haven´t had problems with them.

Cheers!
Oceanicus 4 17 Aug, 2015 @ 7:14am 
Thanks for the response,

Originally posted by Ankon:
I had a similar problem with check terrain too, is the check terrain assigned to a 'solid' tile? I recall reading that it sometimes doesn´t work if it´s assigned to falling wood or platforms.

That would be my problem there. I'm using "hut scaffolding"


Soup Calhoun 106 17 Aug, 2015 @ 1:56pm 
Variable Triggers depend on other triggers to work and I have never had any Variables directly fail on me. OnScreen triggers sometimes happen prematurely because the initial camera setup might pan passed it. A remedy for this is delaying their activation time. So they start deactivated and then they become activated after a few seconds from a trigger that occurs in the beginning of the level.
Last edited by Soup Calhoun; 17 Aug, 2015 @ 1:56pm
GULES  [developer] 8 26 Aug, 2015 @ 8:43am 
Originally posted by Soup Calhoun:
Variable Triggers depend on other triggers to work and I have never had any Variables directly fail on me. OnScreen triggers sometimes happen prematurely because the initial camera setup might pan passed it. A remedy for this is delaying their activation time. So they start deactivated and then they become activated after a few seconds from a trigger that occurs in the beginning of the level.

I think I'll make onscreen triggers have a forced waiting time (of about a half second or so)
Soup Calhoun 106 16 Apr, 2016 @ 12:46am 
Originally posted by raithza:
Originally posted by Soup Calhoun:
Variable Triggers depend on other triggers to work and I have never had any Variables directly fail on me. OnScreen triggers sometimes happen prematurely because the initial camera setup might pan passed it. A remedy for this is delaying their activation time. So they start deactivated and then they become activated after a few seconds from a trigger that occurs in the beginning of the level.

I think I'll make onscreen triggers have a forced waiting time (of about a half second or so)

Was this forced waiting time for 'OnScreen triggers that start enabled' implemented yet? I am too lazy to update my recent campaign that was plagued by this inconsistency. It happens about 20% of the time when it shouldn't.
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