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To use buggy make sure to add all buggy-related scripts and preset files which are present in example map. Those scripts are located in:
To enable all player’s driver skills on specific map add “SkillsDriver()” part to "default_player_setup.scr" file and use it in "main()" script part.
It’s already set in the "Example map", so use it as reference.
While working on The Following DLC some meshes were modified. That’s why some assets may be invisible (e.g. bush_a.msh). To reenable them, remove “<map_name>_meshvisibilityparams.scr” file. “<map_name>” is the name of your map.
Grass, rocks, flowers… just Tiny Objects, got fixed. Unfortunately some essential files got changed due to missing assets. To reenable all of them copy the “<map_name>_foliage.scr” file from template files (DW\Data\Maps\_template_files\$MAPNAME$_foliage.scr). Moreover you have to change DensityMap parameter, inside this script, for every layer. Just replace “$MAPNAME$” with your map’s name.
Existing maps won’t get these changes by default. "Example map" is configured properly though.