Medieval Engineers

Medieval Engineers

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Mod: The Runescape Total Conversion!
We've been working hard and we wanted to really get a big mod out there. We were thinking... and we realised that this game is missing something... Fantasy. We want medieval engineers to feel like a magical fantasy world so we thought... Why not Runescape? It'll be a little Nostalgic Trip for all of us wont it?

We plan to make this 2007 Runescape, and the designs of the models will be simaler to 07 RS. This means we're trying to add in all Skills (that is possible) from Runescape. We want to add in almost Every single Plant/Tree from runescape and almost every Iconic animal/creature from Runescape. This means new Materials: Wood, Oak, Teak, Magic Tree, Iron, Coal, Mithril, Addy, Rune, etc. It'll be a big project and will take a long time. But we'll release it in parts. It's ambitious and we'll only be able to do as much as we can with the Data given. But if you guys want this. We'll do it!

But what is our scope? We want you to imagen this scenario:
Your riding in your cart and all the sudden a band of Goblins come charging at you. You and your friend hop out of the cart. You charge towards the bandits unsheething your Runic Sword and lunge towards the enemy. Your friend sees this and casts a Fireball towards the goblins, taking one of them out. After a fierce battle, the Goblins are slain and you collect the Gold Coins from thier body. You then go look through the forest and pick up some Herbs... You return to your cart and use the Herblore's Table and whip up a Healing Potion. Your Friend starts cutting down Oak Trees to rebuild the Cart. The cart is now repaired and you're both finally ready to continue on your journey to the next town. On your way you see Unicorns and bears and other creatures. You finally arive to the city and you see the Asgarnian Flags waving in the distance. You stop at the Inn and unload your Asgarnian Hops and hand them to the Inn (player controlled). They're grateful and hand you some Gold Coins. You then rest in some Fancy beds... and sleep. The next day you order some Asgarnian Ale and talk about your adventures. You see the Cook cooking on the Fancy Range. You order a Cake and some nice cooked beef. You and your friend are stuffed and continue your adventure around the land.

That's our Scenario Goal. Hopefully this is something the community would like to see :)
This is our Mod Team Page: https://steamhost.cn/steamcommunity_com/groups/SFMTHFG
Please go to our page to suggest things. We will also have an updated list of what is to come and what is in progress. Until then, I'll see you around adventurer.


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=488372783
These CW swords are apart of our Castle Wars Minigame we want to create.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=486258581

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=485406259

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=487814538

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=488379786

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=496041943

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=496049758

The sword needs to be re-sized and re-textured.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=511934059
Last edited by Coggernaut; 3 Sep, 2015 @ 11:49pm
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Showing 1-7 of 7 comments
wolvescream 1 18 Aug, 2015 @ 10:44pm 
Sounds great. I would give it a try.
Coggernaut 20 19 Aug, 2015 @ 12:32am 
Sure! We're just waiting on the Dev team to release more Data files so we can mod plants. Currently we cant add more plants. I plan to make 20+ new herbs and plants and when they add crafting we plan to have tons of food recipes. We want cooking to be very fun and realistic. Grain Mills and Ovens and Sinks. It will be a lot of fun! :D
Coggernaut 20 3 Sep, 2015 @ 11:50pm 
Saradomin Godsword Model made! It needs to be re-sized and re-textured https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=511934059
Coggernaut 20 15 Nov, 2016 @ 5:34pm 
Really big update coming :)
Owlcoholic 10 Dec, 2016 @ 6:51am 
Any news on the mod? Can't wait to see where it goes in the future :D
Coggernaut 20 10 Dec, 2016 @ 10:59am 
Yea! We fixed a LOT of bugs! :D

Bugs fixed:

Anvil - Fixed Crafting/Inventory
- This also means black smithing is up

Furnace - Fixed Crafting/Inventory
- This also means smithing is back

Fancy Range - Fixed Crafting/Inventory

BonFire - Fixed Crafting/Inventory

Saradomin Godsword - Modeled

Zamorak Godsword - Modeled

Armadyl Godsword - Modeled

Bandos Godsword - Modeled

Character inventory has been fixed

Bronze smithing is working again, in the future I will add others.

Tools will be fixed, correctly orintated in your hand.



A bug with characters not having RS crafting stats has been fixed. They changed something that broke the Runescape Adventurer, so now you must go to a wardrobe to change into the right runescape character. (This is necessary, so we're making the wardrobe easier to craft)


New Features:

World Generation of Runescape
- Generates Runescape upon world creation, unfortunatly the voxel textures are not ready yet, but will be done shortly.
- Territory is automatically spawned, along with factions and lore descriptions for the factions. Still working on this.
- Plants of runescape are being worked on, this will be more polished when farming is released.
- Working on fixed generation of recource nodes for different type of ores in Runescape
- Working on fixed spawning of NPC's and Monsters via voxel placement.
- Working on pre-setting Faction Banners for each Runescape Faction.
- Working on generation of Buildings upon working start.

Theirs a lot being worked on, but we deffinitly will never give up on it :)
Coggernaut 20 10 Dec, 2016 @ 11:17am 
Oh my, this is the old thread for this... The updated one is in the general discussions :)
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