Dungeon Alchemist

Dungeon Alchemist

Dungeon Alchemist Workshop
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The workshop is a mess.
  • From incompatible items (thanks to one all I get now is a black screen, and since I was so "smart" to install 882 at once ...) My bad, it "only" took 1½ hours to load.
  • Over items that don't attach (when they should), don't have fuction (when they should), have stuff attached (when they should not. e.g.: The bookwheel is fine, unless you want to put it above the ground, because there is an effing huge piece of floor attached)
  • Models that are too large/not to scale (3 storey big camel, a lamp that is bigger than some buildings, and those aren't even high resolution). Found some that are too small. Like a bookcase for ants.
  • Models that are partly below ground. (or otherwise too low, like a lovely set of signs you first need to attch to the wall, then switch over to no collision and raise in height)
  • Models that don't show up at all. (Either broken or completly underground ... or not fully loaded ... my bad ... welp, I will not reinstall them)

And yes, I know, I got those for free. But why bother to upload if you half-arse it, if you could make it correct with 1 minute more work?
Last edited by ~* BiZZ Keryear *~; 13 Jul @ 11:19pm
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Showing 1-1 of 1 comments
MACx3D  [developer] 58 14 Jul @ 2:59pm 
Originally posted by ~* BiZZ Keryear *~:
  • From incompatible items (thanks to one all I get now is a black screen, and since I was so "smart" to install 882 at once ...) My bad, it "only" took 1½ hours to load.
  • Over items that don't attach (when they should), don't have fuction (when they should), have stuff attached (when they should not. e.g.: The bookwheel is fine, unless you want to put it above the ground, because there is an effing huge piece of floor attached)
  • Models that are too large/not to scale (3 storey big camel, a lamp that is bigger than some buildings, and those aren't even high resolution). Found some that are too small. Like a bookcase for ants.
  • Models that are partly below ground. (or otherwise too low, like a lovely set of signs you first need to attch to the wall, then switch over to no collision and raise in height)
  • Models that don't show up at all. (Either broken or completly underground ... or not fully loaded ... my bad ... welp, I will not reinstall them)

And yes, I know, I got those for free. But why bother to upload if you half-arse it, if you could make it correct with 1 minute more work?

The responsibility of properly labeling, configuring, and attributing assets in the workshop falls on the creator who uploads them. Something to remember is that not only is the workshop 100% free, but many assets were created from scratch in the artist's spare time. We have given your community tools to review assets, see their download sizes, and easily test them in your maps. Not only that, but you can use the asset importer to upload and configure custom assets for yourself. If you're unhappy with the state of the assets in the workshop, I suggest you avoid them and stick with the stock assets on hand.
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Showing 1-1 of 1 comments
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