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Hm, that is a shame. Thanks for the heads-up, anyway!
Whew, lots of questions. I shall do my best to address them all.
I don't think that's possible, no. Though you *might* be able to use one of the Whole-Titan movements to do one of the rotations, and then just a Spin movement on the core for the other one. I'm not sure how great it would look, though.
That's not a bad idea. I'll jot it down as a possibility for the future.
You'd probably need to snag Ichiro for that (he's a GDC right now). I think the trick is to have mid-ground buildings and to generally obscure the view of the skybox such that the player only sees glimpses of it through the foreground and mid-ground. Also, I've found that you tend to start noticing the static-ness more as the designer than a player really will.
There *are* a bunch of trigger objects (for things like death, win, etc). I know we were talking about making one that hooks into the event system (the way substations can, if you've played with them), but I don't know if we did.
That was the old alpha gun, yeah. We all thought it looked weird, so we put in the new gun. But I guess if people *really* wanted to play with it, we could make it a prize for winning the game. Maybe. I dunno! >.>
The problem with obscuring the skybox is that you either have to restrict the playing area in such a way that movement is not as free as you would like, or you have to put a lot of effort into making the play area large, whilst still looking good. Having played some of the levels from the campaign, I believe I have come up with a nice middle-ground, but I have yet to test it.
Hmm... would it be possible to re-trigger the substations? If nothing else, is it possible to spawn additional enemies/titans when a player begins hacking a substation?
Hmm... How much effort would it take to, say, replace the current gun file with a color-modified version of the old one? Having some nice glow-ish colors on the old gun would look quite nice. The only problem is that this might cause a slight competetive advantage... maybe.
Thanks for the answers!
I don't think you can re-trigger the substations. But, they have a section for triggering things whenever the player enters their radius (as opposed to their other trigger that goes off when they are turned off)
So... can the turn off/turn on trigger be called to do (something) from within the editor?
For either one, you can set a Trigger channel (A, B, etc). When it goes off, anything that us set to Wait For Trigger with that channel will start. I believe all spawners have the Wait For Trigger option.
Ah, thanks a lot for explaining that function! I'll try it out sometime this week.
That's exactly what I was talking about! Now, you know what would be a nice game feature? Being able to get that gun and customize it's color. Just a small hint. Or, y'know, just letting people replace the gun model with anything of their liking... hmm, after additional thought, that might not be a too good idea considering what some people might come up with.