Goat Simulator

Goat Simulator

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Cellenseres 30 Mar, 2014 @ 2:41am
[QUESTION] How to rename Objects (GGKActors) / give new Objects a name?
Hey Guys,
At the moment I create my own Map and need a help^^
I created a new Object (GGKActor) and want to give it a name but I don't know how^^
At the moment, every new Object I want to lick has the name "MISSING PHYSMAT"
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Showing 1-4 of 4 comments
pipstapa 31 Mar, 2014 @ 7:30am 
You need to have a GGPhysicalMaterialProperty set. In that you can specify things like what name it should have
Cellenseres 31 Mar, 2014 @ 9:44am 
Originally posted by pipstapa:
You need to have a GGPhysicalMaterialProperty set. In that you can specify things like what name it should have

Thank you! :) I tried it and it works <3
Spectre 11 Apr, 2015 @ 1:40am 
Originally posted by pipstapa:
You need to have a GGPhysicalMaterialProperty set. In that you can specify things like what name it should have

Found that in the Content Browser, made the change I wanted, but now I don't know how to save it :\ I feel like a moron, I'm just trying to change one frigging name and can't even do that. Could you tell me how or point me to the correct guide? My google-fu is weak when it comes to UDK stuff.

EDIT: All I'm wanting to do is rename one of the characters so it shows up where it says "Rammed: Bob" or whatever as a joke on a friend.

EDIT2: So when I said screw it (because it's 4am) and quit the editor thingy it gave me an option to save the material property file, yay! I look in windows explorer sure enough the file has been modified. Go into the game... the person's name hasn't changed. I go back into the editor and it still says what I changed it to.
Last edited by Spectre; 11 Apr, 2015 @ 2:03am
Spectre 11 Apr, 2015 @ 4:51pm 
Actually it looks like maybe you guys are talking about something else.
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