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When all is fixed, mod will be released =)
The location of NPC's is typically their feet (at the center of their body). For Players, the location is the center of the body (mid way up, at the belly button). You will need to adjust the Z offset of the SkeletalMesh for an NPC so that their feet are on the ground when using that SkeletalMesh for a player.
Translation=(Z=8.0)
Change that Z=8.0 to something else (try something like Z=30.0 or Z=-30.0 which is the height of the collision cylinder). You would need to change this in your mutator code, not actually change it in the GGGoat.uc class code.
Mesh=HumanPawnSkeletalMeshComponent
Components.Add(HumanPawnSkeletalMeshComponent)
...see the GGGoat.uc defaultproperties section as an example.