Cortex Command

Cortex Command

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beans 1 Jun, 2014 @ 3:13pm
Crash when loading .bmps (Modders!)
I get an .rte error every time I try to load my mod; it references a .bmp, but it shouldn't be causing issues.

I thought it was my sprites not being in the right format (bmp/compression/palette), but I recently put in some vanilla Ronin sprites, and it's still giving me errors.

Is there anything that could be causing it?

Abortscreen:

http://i.imgur.com/45KVGg1.png

Error:

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RTE Aborted! (x_x)
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Failed to load datafile object with following path and name:

DaemoniaExDuellum.rte/Devices/Sprites/osculumExPlumbum000

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------

The actual sprite is osculumExPlumbum.bmp; it doesn't show the extension and instead shows three zeroes. I have no idea why.

I tried adding 3 zeroes to the filename, but the error showed osculumExPlumbum001 instead.
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Showing 1-3 of 3 comments
Casual Lunatic 1 2 Jun, 2014 @ 9:35am 
My guess, without seeing the code, is that the framecount isn't set properly. In the ini file after the sprite path, there should be a property called framecount. That needs to match the number of sprites you made (probably 1).

It's used for animations, legs and arms for instance have 5 sprites named something like: arm000, arm001, arm002 etc and the framecount set to 5.
beans 2 Jun, 2014 @ 12:00pm 
Oh!

I set that earlier and forgot to change it; I set it to two, thinking that the gun would need a firing animation and a passive animation, but completely forgot to tell my spriter that.

Working perfectly now. Thanks.
Mizu 9 Jul, 2015 @ 7:46am 
what do i need to do
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Showing 1-3 of 3 comments
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