Cortex Command

Cortex Command

Endless content for every part of the game
Built for modding from the ground up, Cortex Command supports a community of talent whose quality work can be enjoyed here: actors, items, vehicles, scenes, game modes, tech factions - you name it!
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lovebuny 2 2 Jun, 2014 @ 4:33am
It's impossible to unsubscribe to a mod if you published it.
I recently uploaded Whitty's Wonderful Mods (with permission ofc), but I don't want to use it all the time.
This is problematic, as CC is hardcoded to download "Data Modules that we either subscribed to or published on Steam".
Could there be a B31 with an in-game mod menu, i.e. the ability to temporarily disable a mod without unsubscribing to it, maybe even direct workshop abilities?
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Showing 1-3 of 3 comments
Tleno 2 Jun, 2014 @ 5:40am 
That would be pretty cool, though not sure if that would work with ingame menu. In the meantime, I recommend taking the index.rte of the mod and commenting out all the further dependencies.

Like this:
/mod.rte/whatever/example.bmp
Major 12 3 Jun, 2014 @ 11:59pm 
Yeah I found this out after I overhauled cost prices and tweaked some strenghts, only to have my progress undone on startup...
Level 1 Goblin 22 Apr, 2015 @ 9:21am 
Eh, uhm... I guess you got your wish granted...

Build 31 actually has this exact feature...
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Showing 1-3 of 3 comments
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