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Kirby Pink 15 Jul, 2015 @ 5:34pm
[Request] Load Game Menu Script
Right, did a google search found nothing...?
Did a search here, also nothing.

So, ill just ask. Im looking for a simple menu script that
creates a menu option called Load Game that does just that laod the game while ingame.
Anyone call me out with this?
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Showing 1-7 of 7 comments
Hajami 3 16 Jul, 2015 @ 1:26am 
The following Command is used with the Eventcommand Script on Page3.
It Opens the Load Menu.

SceneManager.call(Scene_Load)

Edit:
Common Event on Paralell
Loop (Iam using Loop cause Paralell Map Events are not refreshed every Frame not sure with Common Event at the Moment)
Conditional Branch ?Button Pressed
If yes: Use the Scriptcall
No Else Case
1Frame Wait
repeat above.

That would be te foundation of such Function.
Last edited by Hajami; 16 Jul, 2015 @ 1:33am
nitenman 16 Jul, 2015 @ 4:06am 
ok, I know you said Simple menu script, but have you considered Yanfly Ace save engine from the Yanfly Ace engine https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-save-engine/
Kirby Pink 16 Jul, 2015 @ 4:44am 
Well, the only thing im really after is just a Load Menu option when you open the menu ingame.
You know, where it says Items, Status, Save Game etc.
Hajami 3 16 Jul, 2015 @ 5:01am 
Ah ok i somehow missread your first Topic.
nitenman 16 Jul, 2015 @ 5:08am 
Originally posted by Kirby Pink:
Well, the only thing im really after is just a Load Menu option when you open the menu ingame.
You know, where it says Items, Status, Save Game etc.

Which is why I direct you to Yanfly engine ace.
Last edited by nitenman; 16 Jul, 2015 @ 5:09am
kzadur 16 Jul, 2015 @ 10:17am 
I did it some time ago, here you go (put it under materials):

#============================================================================== # ** Window_MenuCommand #------------------------------------------------------------------------------ # This command window appears on the menu screen. #============================================================================== class Window_MenuCommand < Window_Command #-------------------------------------------------------------------------- # * For Adding Original Commands #-------------------------------------------------------------------------- alias blah_add_original_commands add_original_commands #-------------------------------------------------------------------------- def add_original_commands blah_add_original_commands # call original method add_command("Load", :load, main_commands_enabled) # "NAME IN MENU" end end #============================================================================== # ** Scene_Menu #------------------------------------------------------------------------------ # This class performs the menu screen processing. #============================================================================== class Scene_Menu < Scene_MenuBase #-------------------------------------------------------------------------- # * Create Command Window #-------------------------------------------------------------------------- alias blah_create_command_window create_command_window #-------------------------------------------------------------------------- def create_command_window blah_create_command_window # call original method @command_window.set_handler(:load, method(:command_load)) end def command_load SceneManager.call(Scene_Load) end end
Kirby Pink 16 Jul, 2015 @ 1:36pm 
Ah, thanks. Will try it out later.
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