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It Opens the Load Menu.
SceneManager.call(Scene_Load)
Edit:
Common Event on Paralell
Loop (Iam using Loop cause Paralell Map Events are not refreshed every Frame not sure with Common Event at the Moment)
Conditional Branch ?Button Pressed
If yes: Use the Scriptcall
No Else Case
1Frame Wait
repeat above.
That would be te foundation of such Function.
You know, where it says Items, Status, Save Game etc.
Which is why I direct you to Yanfly engine ace.