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If you had MES in the world and then removed it, try adding it again or see if there are leftover NPC grids in the world that can be deleted. If you have it in the mod list but you're getting that error, you may need to clear your mod cache and redownload it - nothing with that key has changed recently that would cause those errors.
How to test a world or find broken/conflicting Mods :
1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Withdraw or add one Mod at a time in the copy.
5 - Report to the Mod author (on WS item page) when broken Mod found so he can fix/update his Mod, always very kind to let them know.
*copy
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.
_______
Info +
-> it's Very important to create a "Testing copy" after a game update to find the Mods that are not compatible with the new game version.
+ Important
-> Must keep the original saves that are saved in the previous game version, this way we can install the previous game version to recover if needed.
The other game versions are here :
- Right click on Space Engineers in your Steam Library.
- Go to properties.
- Go to Betas tab.
Note
The first one on top of the Betas list named "None" is the current game version (public download).
Mostly ships had this mod storage section.
2. I Removed trash ships
In game mod menu i removed all mods that have scripts behind (scripts folder).
Game load without problem but game still give me same error on (save/save as).
Log is same for edited world.
I guess game regenerate same 490 char key in RAM.
I have feel some "other mod" have this GUID mod as depency.
I bet if i go to back to "last Warfare 2 build" my save will "save" as normal.
I load SE to have fun and not debug my saves as your good friends ignore bugs.
I removed all ships + with generated name or numbers (npc) that had "Mod Storage" section.
I removed all "replicated/non replicated entitys" that name was (---)
All tiny 1 block trash (in-game admin menu).
Loaded that edited save without script mods and cleared all trash.
This fixed the problem.
Game save finally.
@Dan2D3D you can close this topic now issue i resolved.
Tell your Keen friends that Automatron update broken "save / save as" by mods that use scripts with long GUID keys.
= I don't have this problem so far (fingers crossed)
I seen many bugs been ignored there :)
Unless 200 people has same issue. ha ha ha
Color code mods in "mod menu" that have scripts folder will be good suggestion.
You can tell them that, and i bet many users will be happy when debugging saves.
Even keen will like you more.
I think this bug will grow bigger as it is in engine roots.
Do not worry keen will notice when scripts stop working due to long generated strings.