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The x and y tell the game where in the png your icon is. w and h, then say how big the icon is.
This is done in divisions of 32. So each of the room icons in ui.png are 3x3 in size. (w 3 h 3)
The first icon in the ui.png is the Blank Icon. It's location in the png is x 0 y 0 and it's size is w 3 h 3
The next Icon to the right of 'Blank' is 'Foundations' Icon.
It's location x 3 y 0. Because you move 3 sections of 32 to the right.
A visual way to represent this:
Imagine the icons in the png are broken down into 3 sections
The first icon in the png would be 0 pixels across(x 0) and 0 pixels down(y 0)
It's 96px wide(w 3) and 96px tall(h 3)