Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls

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Palad1n 11 Mar, 2022 @ 9:20am
Better EV suits please
If anyone is able/willing to make a mod that makes EV suits actually worth while, that would be great.

I spent a good 4-5+ hours in my last play through and the best EV suit I could find would run out of fuel or O2 very fast, like within 15 seconds. This is beyond frustrating, and I am looking for a mod that makes them last at 1 min starting out and ramps up to a solid 10-15 min of time.

I mean, we can space walk for that time right now IRL or actually much longer period of time, but this future tech period we are in somehow makes it so we have seconds of O2 with little to no way to navigate?

This has been asked to the devs years ago, would just be nice to have some better QoL options.
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Showing 1-5 of 5 comments
Spicy pineapple 2 Sep, 2022 @ 9:17am 
There are better EVA suits. You just have to progress further. Find the better loot.
Palad1n 2 Sep, 2022 @ 10:57am 
Originally posted by davidbass:
There are better EVA suits. You just have to progress further. Find the better loot.

sorry, not acceptable answer. EV suits should start out with several minutes at the min, not a handful of seconds. I play this game to have fun and explore, I expect a little common sense to be applied to the game design elements.
redeyedraven 4 Sep, 2022 @ 5:13pm 
Originally posted by Palad1n:
I play this game to have fun and explore, I expect a little common sense to be applied to the game design elements.

With the armored EVA-suits you find in certain areas, you are a lot more flexible, and can even do something crazy like boarding other ships while they're in transit.
They're supposed to be late-game but when you know where they are found you can get them early.

As for common sense; the yellow area you start in is simply very low-tech. The folks living there just don't have access to the good stuff.
Spicy pineapple 4 Sep, 2022 @ 8:31pm 
Originally posted by redeyedraven:
Originally posted by Palad1n:
I play this game to have fun and explore, I expect a little common sense to be applied to the game design elements.

With the armored EVA-suits you find in certain areas, you are a lot more flexible, and can even do something crazy like boarding other ships while they're in transit.
They're supposed to be late-game but when you know where they are found you can get them early.

As for common sense; the yellow area you start in is simply very low-tech. The folks living there just don't have access to the good stuff.

I do more of my big ship killings on foot then in space now thanks to my suit and weapon. But, the enemies gear seems to scale with their ship complexity. At least for some ships anyway. Notice some take two shots with railgun to kill (which is hard to pull off without them gunning you down with their minigun first). But in some large tier 2 ships the enemies seem to not be wearing armour at all.

Fortunately they do tend to ignore you when they're busy repairing something. That's how I was able to confirm I wasn't just missing my first shot with the railgun. And they ignore your crew for the most part too so if you can dock you can just run after getting close enough to get aggro. Though you still need to deal enough damage to their ship to destroy the navigation console to have docking access. With EVA suit you don't need docking permission, even if entering through the airlock.
Last edited by Spicy pineapple; 4 Sep, 2022 @ 8:34pm
redeyedraven 9 Sep, 2022 @ 7:19am 
Originally posted by davidbass:
Though you still need to deal enough damage to their ship to destroy the navigation console to have docking access. With EVA suit you don't need docking permission, even if entering through the airlock.

Just punch a hole into the target-vessel, then exit your ship while they're not firing and head for the hull-breach you created to board it. As long as it's not turning and moving away super-quickly it should work if you're close enough.
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