Orcs Must Die! 2

Orcs Must Die! 2

Craft Your Own Spellbook
Modify and share your own Spellbook items like traps, trinkets, weapons, and character costumes. Create custom waves of enemies for Orcs Must Die! 2 fortresses. Read the Starter Guide for more information.
Ziltoid 5 23 Jan, 2014 @ 11:02am
Changing Trap Name
Yes, I know there is a thread on here that is very similar but i tried it and it didn't work. It said i was suppose to modify the StringTable.xml file in data.zip>Localization>default and i did but nothing happened. According to the workshop tutorial any files modified in your data.zip folder that you want to be included in your mod should follow the folder path: Robot Entertainment\OMD2\MyMods\(whateveryourmodsnameis)\mod\Localization\default\StringTabl e.xml as an example.

I created my folder just so and it doesn't show any name changes in my spellbook. To be extra clear, I'm trying to change the name of the Steam Vent Trap, the description, and all of the upgrades. Within the TrapSteam.xml file there are lines like this:

<Entity name="TrapSteamPlace">
<DisplayName>$$10027$$Steam Trap</DisplayName>
<HudIcon>ui\Icons\Ico_SteamVent.dds</HudIcon>

I see the ID 10027 and found it in the StringTable.xml file and modified the text on it and it still doesnt change it in game.

I definitely saved the files. The trap itself works as intended in game so I know my mod is working. It seems to be just the stringtable file. Is the pathing wrong? It acts as if it is not even there. I tried changing the name of an unmodified trap and it didnt work either.

Any help would be VERY appreciated. There seems to be little or no help out there for mods at all. I basically have had to figured out all the code by myself.
Last edited by Ziltoid; 23 Jan, 2014 @ 11:07am
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I've never messed with those yet but an educated guess tells me you need to create a new ID and reference it in your steam trap mod.

So start creating new ID strings at the end of their list. Put those ID numbers and matching text in your steam trap .xml file. This game does not like it if you try to change things that are already defined.
Ziltoid 5 28 Jan, 2014 @ 8:48pm 
I actually figured it out... You have to remove the ID tag altogether on the trap xml. I tried that before but i did it with notepad... i needed to save the document with notepad++
Cool, that's good to know.
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