The Killing Antidote

The Killing Antidote

Jodi's Workshop
Costumes, makeup, challenge maps, what else.
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Body Culling not working on a custom map
After 5.2.2, a lot of players are reporting dead body culling not working correctly - bodies are not limited according to the menu option numbers.

I have noticed that in official custom maps, bodies still dissapear in general.

However, in my map, every body stays on the map until round ends. None of the bodies dissapear, which leads to massive drops in framerates. It doesn't matter if Jodi is looking at them or not and they can be behind 3 walls and still remain on the map. Is there a setting I am missing? Could someone explain how body culling works in TKA? Is it based on geometry occlusion? Does it have anything to do with level mesh collision settings?

在 5.2.2 之后,许多玩家报告尸体清理功能未正常工作——尸体数量未按照菜单选项中的设置进行限制。

我注意到,在官方的自定义地图中,尸体仍然会消失。

然而,在我的地图上,所有尸体都会一直留在地图上,直到回合结束。没有任何尸体会消失,这导致了严重的帧率下降。不管 Jodi 是否在看它们,即使它们被三堵墙挡住,仍然会留在地图上。

是不是我遗漏了某个设置?有人能解释一下 TKA 的尸体清理机制吗?它是基于几何遮挡(Geometry Occlusion)的吗?或者与关卡网格的碰撞设置有关
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JohnnySUN  [developer] 2 26 Feb @ 8:40pm 
游戏会定时清除玩家背后的僵尸尸体,每1到2秒清除一个,知道达到设定的数量为止。
The game periodically removes the zombie corpses behind the player, one every 1 to 2 seconds until a certain number is reached.
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