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(Question) Alternative Match entrance animation
let's say for example:
i have Character A, and canonicaly he has a big grudge on Character B.

how can i set a Text variable in Character A, that when Character B is present as an oponent, a special entrance animation plays

(for example: frame 1 to 50 holds the normal entrance and 52 fowards, holds the alternate entrance, so the idea is make a condition with a variable that stores the name of the oponent characters in game, and if match, the animation jumps to the special one.)
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Erans  [developer] 60 14 Mar @ 4:34pm 
Use lap https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3350987324

Just set it so it lap of the character you want to interact with equals true then play the alternate animation. A good example of this is fleetway super sonic and sonic.exe on the workshop they'll have a alternate entrance when fighting eachother
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