Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Advance to the Steam Age
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HackJammer 11 Feb, 2021 @ 6:15am
Question about certain kinds of triggers.
What I'm trying to do is have a certain unit behave like cattle, only you get to keep them instead of losing them when they get close to other players. I used a few simple convert triggers for each player and a 'disable trigger' trigger for each player so that when the unit is owned, it shouldn't be able to be taken over.

In editor playtest this works fine, but as soon as I try to play 2vs2 in an online with 3 other A.I.'s, whenever I find this certain unit, it is immediately taken over by my ally, it also happens the other way around.

I already tried adding an extra fire event trigger to help the disable trigger kick off earlier or something but that didn't work.

Does anybody know what I'm doing wrong?
I can provide more details about the triggers if you need to.