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I remember having a similar problem a few times in the past, but it's been so long that I forgot exactly what the cause was and how to fix it.
The cfg file i looked at is the Uss Synergy (one of my custom star trek ships), which has 7 materials in total, though while the seven materials are listed on there, for some reason they are all named after the first material on the list which is in this case; "synergy_body". If you were to look at my blender file of it, you would see that the model name and material name "synergy_body" is at the top of the list of meshes.
This means that for some reason when the model is first loaded in the game, space engine will list the correct amount of materials the model has, but will be named to the same name as the first materials name.
From this, what i'd imagine you would do then is go to the cfg file and rename the all the materials except the first one.
From this:
Material "synergy_body"
Material "synergy_body"
Material "synergy_body"
Material "synergy_body"
Material "synergy_body"
Material "synergy_body"
Material "synergy_body"
To this (based on what order the meshes and materials are in on blender);
Material "synergy_body"
Material "synergy_disc"
Material "synergy_disc2"
Material "synergy_hull"
Material "synergy_nacelle1"
Material "synergy_nacelle2"
Material "synergy_saucer"
I'll go ahead and test with a new ship to make sure it works, and if it does, mystery solved :)
Thank you so much for your help! :)