Squad
Squad Modding Workshop
Squad Modding Workshop in its current state allows for mods to be added to the core Squad game and to be played on non-licensed servers.
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Lordy Morty 14 May, 2021 @ 7:25pm
Should Squad Add Foxholes? Please Let Me Kow.
Okay, so the title says it all.. assuming the player is 6ft tall, the fox hole would be roughly 4 1/2 ft. deep with around a 4 ft. radius (two players should be able to fit into a single foxhole).

Okay, so lets get into the rules of how the foxhole could be used.

1. Only four foxholes can be made per full squad (per game) At least 3 players in a squad for one foxhole. Any player can spawn it, but it must be SL/FTL approved.

2. It will follow any other build rules regarding how far away from the radio it is.

3. Foxholes must be at least a 3 meter radius apart from each other.

4. Foxhole would cost 100 build to create, and roughly 20 seconds to shovel out.

What do you guys think about this? Do you think the rules regarding it are fair? If not, what would you change? and how do we contact the developers if this is something that the majority of players want?
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wasti 5 14 May, 2021 @ 8:12pm 
I think the maps that already use landscape hole materials already suffer enough performance loss, let alone if that mask were driven by a render target to support dynamic foxholes tearing through the landscape. The technical issues as well as performance concerns far outweigh the potential game play benefit imho.
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