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With dfhack, pretty much anything goes. But you mentioned that.
It's utterly amazing what you guys can achieve by "modding" the files in the \vanilla folder, don't get me wrong. But it's also really limited by the short-sightedness of Toady because he never bothered with adding a real modding API. When people think about modding, they automatically assume that stuff which they are used to from other games will be possible in dwarf fortress, too. It's not.
That's why - personally - I'm waiting for the dfhack team to catch up to the Steam release, and then the real fun will start. Trust me bro, lol.
You can do that. Profession names are defined according to the creature, and names are taken from the language.
Or did you mean giving them custom names in-game? Can't you do that already?
Awesome. What about a mod where artifacts can encounter a 'destroyed' event?
To change the graphics used for:
- statues, specifically non-creatures - a statue of a dwarf god is represented as a cuboid, which although amusing kind of puts the damper on our temple. [the graphic used is in vanilla_items_graphics/graphics/images/statues.png, so could just edit that, but I assume it's being used for a lot of statues that the game can't pick an icon for]
- babies, since it's really jarring having full-size adults spring into being out of nowhere, and because it was always a tiny baby they carried in their arms in the previous graphical tileset I used.
Maybe we can make and reference new sheets in the raws somewhere? Would hope so but can't figure it out so far.
edit: I assume that something needs to be added to this file to make this work, but honestly, the syntax of this is overwhelming and needs a write-up:
graphics_creatures_layered.txt
in data\vanilla\vanilla_creatures_graphics\graphics
There's reference to child but no reference to baby, unlike classic, where we could set a tile to be used. So we got adult looking baby dwarves right now :( I would be happy if I could get babies to display with a singular tile (from Ironhand's old pack).
That aside though, I for one can't wait for tools like DFhack and Dwarf Therapist to get ported. The latter isn't AS necessary with the new systems, but still is very convenient for managing large forts.
1. Planning Mode where I can place furniture in a bunch of bedrooms without needing to already have the furniture built. I like future proofing my fortresses by setting up orders and having a ton of rooms already dug out and let the dwarves slowly furnish all the rooms as things get built.
2. Auto-assign room to role. Like a manager's office or a Bedroom for a noble specific to that role.
I also miss these two features, a lot.
I don't know if this will help you or not, but it's worth poking with a stick.
http://www.bay12forums.com/smf/index.php?topic=179848.0