Half-Life 2: VR Mod

Half-Life 2: VR Mod

Half-Life 2: VR Mod Workshop
Use the workshop to find and install community-made mods, or share your own! Follow community content producers and rate their work.
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=HELLION= 13 17 Jan, 2023 @ 11:29am
Tools for modding
I am wondering what do you need for writing the program elements to make a total conversion mod. It has been a long while, but if I remember, the Half-Life2 Deathmatch Source included the multiplayer base to get a team play mod working. Under the hood, I think it was the counter-strike general build. I think it was intended to be the template for mods, as well as the multiplayer settings. Basically you just made a copy, put it in the correct mod folder, and edited the (lua?) file. As well as whatever else was needed, as it was a long process. I mainly make level creation, texture, model creation, basic rigging, and some animation.
-edit It turns out the mod creation is done with the Source Sdk tool. Editing it, or creating mod elements past that is what I am trying to find out.
Last edited by =HELLION=; 17 Jan, 2023 @ 1:20pm
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AugustCoder  [developer] 1 17 Jan, 2023 @ 1:22pm 
Here's my suggestions based on what I've personally used and seen used:

Level Creation: Hammer (pre-installed at Half-Life 2 VR/bin/hammer.exe) or Hammer++
Textures: Any program really, and then VTFEdit to convert them to VTFs
Models, rigging, & animation: Blender or 3DSMax, with plugins to export .mdl, then text editors for the associated files (.qc, .vmt, etc) and studiomdl.exe (also in Half-Life 2 VR/bin)

We do not support scripting or other code-based mods at the moment. These will be possible once the source code is released, but will not be compatible with the Workshop.
=HELLION= 13 17 Jan, 2023 @ 1:38pm 
Originally posted by AugustCoder:
We do not support scripting or other code-based mods at the moment. These will be possible once the source code is released, but will not be compatible with the Workshop.

Ah, I was hoping it would be workshop compatible. As long as at some point mod creation can develop, all will be fine. I figured it would be too early to make anything mod wise, as the episodes are not even done yet. I can brush up on the rest while I wait, I am rusty ;P
Q̷,̷ 17 Jan, 2023 @ 9:03pm 
Is it possible to manipulate the timescale of the game like the old hl2 by console and binding ? i would love to attempt to make a slow-motion based mod.
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Date Posted: 17 Jan, 2023 @ 11:29am
Posts: 3

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