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Event 1H cycle:
If: Count(Executor)>=5
So: ApplyRules("Executor GoldCost = 9999999")
Then:
If: (Count(Executor)=5 & Count(Ballista)<=5) | (Count(Executor)=6 & Count(Ballista)<=4) | (Count(Executor)=7 & Count(Ballista)<=3) | (Count(Executor)=8 & Count(Ballista)<=2) | (Count(Executor)=9 & Count(Ballista)<=1)
So: ApplyRules("Executor GoldCost = 1500")
that makes sure that the player can only have 10 executors +5 ballistas and not more. (unless they pause and figure out a way to make some more).
also, not having the ability to build the same building faster is a bit annoying I know.. but I use what I get.