Arma 3
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Him 2 Jan @ 12:51pm
Warlords Battles collection for players to enjoy
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3372557356


https://youtu.be/GpTP-fRyOt0

https://youtu.be/Ty5wY5Q24n0




Fixes down below....



*Fixed Issue with the map of ChernarusRedux fog and AI not having flashlights

*Had to add re-add ChernarusRedux map due to an error made during an upload by my son..

*Fixed Issue with floating base on Wild desert map on blueFor.

*Lowered all sectors on certain maps. When placing some modules they would....float. Ai would spawn In the sky.

*Fixed Issue on Livonia and other "Green" maps were LDF was the defense force and would not spawn due to an Issue In the config.

*Fixed Issue with NATO Carrier spawn room being below the spawn room causing players to spawn In water.

*Custom music added to the VR room warlords maps.

*Changed the starting drone for one UAV class to have AP drone with machine gun.

*Added a script that allows players to have view distance automatically adjusted depending on If they are on foot or vehicle. Removed fog that stop rendering of distance because script was added. This helped reach 60fps or higher during large battles.

*Added landing ships that have starting vehicles

*Added new Python DLC helicopter to carriers for NATO maps.

*Added the XIAN to CSAT carriers.

*Removed Infinite ammo from the VLS and hammer on destroyer that required UAV operators to hack.

*Fixed Issue where JTAC on "Green" maps could not call for supports after a player would connect and leave role.

*Removed unarmed APC due to AI buying this like crazy.

*Added wild fire on city sectors with a 50% chance to be present. Zombie spawn that protect H.A.L.O jump and NUKE computer now has a fire raging and requires players put out fire before use.

*Added water buckets under gear. When under defense you start flying for whatever reason. Buckets come from the sky!!!

*Added fire truck civilian to vehicle list for players to use.

*A bunch of minor stuff...