Barotrauma

Barotrauma

Barotrauma Workshop
You can build your own submarines and monsters with in-game editors and share your creations with other players. Imagine and experiment.
Looking for Potential Bug-testers.
Look, I don't expect anyone to actually help or message me, but I developed this very large submarine over a period of time. Recently, I returned to the game with a new PC, on the new patch, and found my old Submarine was not on my external drive and thus wasn't saved. Long story short, I had to download and re-upload it. I haven't had much time to bug-test my stupidly over-engineered creation, and I assume things that once worked in the past are now possibly bugged or broken yet again.

What do I need? Anyone willing to test the Submarine. The link is below. You can either message me directly with any bugs found, or leave a comment on the sub's page, I'll see it either way. What do I need tested?
-AI Pathing issue bugs: (in the past I had some issues with this, though I haven't spotted any new ones... Yet. I know in the past the crew used to get trapped in the lower levels.)
-Turret bugs: (I think I have most of them worked out, though, just be on the lookout.)
-Engine/Reactor Design bugs: (I used an older component system, then refined it when they 'patched' that old system out. The new one used to spontaneously combust, but I think I fixed it, though I haven't had time to fully test it either)
-Various other minor bugs: (Anything I haven't found, obviously)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3425153526

*(Notice): The Submarine is Vanilla and unmodded, it is linked to both a Shuttle- The Pedition Torpedo Bomber, which it might work without; And a dumb-fire drone, the "Hammer Torpedo". In the past the torpedoes used to explode in the sub, or catch on the inner hull, but I believe I have fixed that issue (or the bug hasn't repeated yet).
The cost should currently be set to '1' Credit, for ease of bug-testing.

Also, I don't know how long it would take to fix any found bugs, or if all of them can be squashed. I can't pay for this in any way, so... Enjoy the submarine while you help me.
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I had a look out of curiosity. An impressive piece of work, I can see many hours of fun, toil and sweat went into that. Had a bit of a play around in the sub editor and sandbox, nothing especially leapt out as being broken, although to be fair I didn't do a lot with it and the bots didn't have much to do.

If you want to test the bots then I recommend just walking around in a suit with a plasma torch and cutting holes all over the sub, see if they have any trouble welding up the leaks etc. Lob a few grenades at machinery (when the bots are elsewhere), see how they get on with the repairs. Do it in a private server for a more realistic environment, see how they cope manning guns, loading ammo, manning the reactor etc vs some enemies.

Not really my cup of tea though, it's like the antithesis of my own design philosophy (small, minimal, very vanilla).
Last edited by Buggy Boy; 11 Feb @ 3:23pm
I did that, ran around for nearly an hour blasting random holes (bots set to repair leaks and mech/elec issues). They had some issues in the Hammer Torpedo bay, but once the water was near half-filled they could reach the roof and fix it.
Originally the sub was built for a big group, but the discord server I had been a part of deleted itself (long story) so this sub was never actually tested in multiplayer. I've since met a couple guys who also have a few friends that might play, so I've been trying to self-test to make sure there aren't any lingering issues, and nothing new since the last patch (my Torpedo Bomber had to be fixed, the patch broke it's floodlight).
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