Team Fortress 2

Team Fortress 2

Have you got what it takes?
Create and submit new items (such as hats, weapons, badges, boots, and more) for consideration to be incorporated into the actual game. Click here to learn more.
Weapon Balance Ideas (3/10) Soldier
First: https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/601897517437717514/?appid=440
Previos: https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/601897727418215416/?appid=440

This is part three, If you haven't read part one, I'd recommend doing that first as it covers the objectives of these posts.

Overall I try to make the weapon fit it's name, that way it is more intuitive on how it's meant to be played. Here's all the things I would change, big and small, new and old. Changes are in Bold Upsides will be marked by '+' and Downsides by '-' Neutral effects are listed with 'θ'

Soldier
Soldier has a lot of weapons that work, but those few that don't, are just bad. The Rocket Jumper has its intended role and it does it well, and is beloved by troldiers. The weapons that actually need to be fix are the Liberty Launcher, Air Strike, Equalizer, and of course the Righteous Bison.

Liberty Launcher:
My preferred Rocket Launcher and honestly I'm fine with the damage penalty, but it does need a buff, so my proposal is to increase the knockback it causes, the reduced damage causes it to deal less then stock which makes jumping and juggling harder, in order to make it fit its namesake and synergies with it's set we need to fix that, making it the combo launcher would give it an identity and offset the damage penalty.
Proposed Stats Are:
+25% Clip Size (5 Rockets) +40% Faster Rockets (1540 hu/s) +-25% Blast damage from rocket jumps (20-35 dmg) +50% Knockback (affects both self and enemies, 112% of stock due to damage reduction) -25% Damage (68 base damage)

Air Strike:
A small buff and not a new idea, increase reload speed so you don't spend all game reloading. Also why does it get WORSE when rocket jumping?
Proposed Stats Are:
+-15% Damage from rocket jumps (23-39 dmg) +1 Rocket per kill (Maximum 8 rockets total) +-33% Reload speed (0.62s for first rocket, 0.54s after) +-68% Attack Speed while rocket jumping (0.28s/ shot) +20% Blast Radius when rocket jumping (3m) -15% Damage (76 base damage) -10% Blast Radius (2.5m)

Righteous Bison:
This weapon has been broken so many times by TF2's spaghetti code that I think it needs an unpopular change, remove the multiple hits on target (the source of the bugs) and make it a spamming weapon.
Proposed Stats Are:
θ Fires Projectiles (30 base damage, 1,000 hu/s) +Does not use Ammo (replace with ammo meter) +Projectiles penetrates Enemies (but only hit each once) +Projectiles cannot be deflected +50% Clip size (9 projectiles per clip) +-50% Fire rate (0.4s/ shot) -20% Damage to Buildings (24 damage)

Equalizer: I think the point of this weapon is to bring the enemy down with you, so to do this end I'd make the user explode on death, and make the damage more consistent.
Proposed Stats Are:
+66% Damage when below 33% Health (108 damage) +While Active: User explodes on death (125 dmg, -1%/2.88 Hu) -66% Damage when above 66% Health (22 damage) -While Active: -90% Healing from Medics

Are these worthy of a true American, or do I have lead poisoning?


Next Up: Pyro
Last edited by Mad_Mandalorian; 5 Mar @ 10:11pm
< >
Showing 1-4 of 4 comments
Real Reality (Real) 8 (Banned) 19 Mar @ 8:03am 
Where’s the 8 seconds of bleed?
Real Reality (Real) 8 (Banned) 28 Mar @ 11:59pm 
Answer me
Originally posted by Real Reality (Real):
Where’s the 8 seconds of bleed?
It's on the pain train, all the bleeding you could ever want XD
Real Reality (Real) 8 (Banned) 9 Apr @ 11:09pm 
It’s not enough
< >
Showing 1-4 of 4 comments
Per page: 1530 50