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It is up to the players to choose mods that are not out of date or broken in some way.
It is hard sometime because some say they haven't been updated in years but still work whilst others don't. Some mod authors retire, die, etc. And their mods go untouched but because of the amount of downloads it has, it's still in the most subbed.
I think after a while (especially for a game this old), it would be beneficial to basically have a wipe and those that still update their mods can push it back on the workshop.
I'm a generally non-workshop person. I'm always trying to find a way to limit the mods I use. So my perspective is probably outside the general population.
All Framework mods would need to recompile their ID systems since their SteamID just changed which is not a casual thing.
Any mod dependencies have to be rebuilt' which can be staggered heavily depending on who built what.
And original URL links & references would be invalidated causing a massive spike in DCMAs sent out and ownership problems due to removal of originals.
A massive headache for anyone who makes mods or uses mods.
Mods that are fully functional and haven't needed to be changed would get smashed, authors having to rush to re-post their content back onto steam as well, and the absolute mess for anything complicated.
You would also get mods that don't work being reuploaded instantly, and thus not have a single benefit from the wipe.
People abandon this game as it is unfinished MESS that only provide fancy new models for blocks.
Space Engineers is one of most toxic game on Steam and they do it again with SE2.
Sorry buddy but nobody will update your mods as KeeN CEO is Dic**Head
Space Engineers has never had a system like that, and I honestly couldn't even tell you which version of the game they're even on.
Something should be done period. Not saying by the mod authors either, the game should track what mod is made in what version, tag the files somehow. Its seriously a pain finding a great mod and realizing it wasnt updated in the last 6 years.