Space Engineers

Space Engineers

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Outdated Mods.
Would it be be fair to say that the workshop for this game (especially most subscribed) are drastically out of date and something needs to be done about it?
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Showing 1-9 of 9 comments
Like what? Its up to the mod authors to update their mods.
It is up to the players to choose mods that are not out of date or broken in some way.
Originally posted by ShadedMJ:
Like what? Its up to the mod authors to update their mods.
It is up to the players to choose mods that are not out of date or broken in some way.

It is hard sometime because some say they haven't been updated in years but still work whilst others don't. Some mod authors retire, die, etc. And their mods go untouched but because of the amount of downloads it has, it's still in the most subbed.

I think after a while (especially for a game this old), it would be beneficial to basically have a wipe and those that still update their mods can push it back on the workshop.
Well then you get complaints from mod authors that they are updating for no reason. It also makes the "Last updated" prompt more useless and someone will make an app to auto-refresh the workshop update. Steam will likely say no to changing how workshop operates.

I'm a generally non-workshop person. I'm always trying to find a way to limit the mods I use. So my perspective is probably outside the general population.
Originally posted by BiggusThiccus:
Originally posted by ShadedMJ:
Like what? Its up to the mod authors to update their mods.
It is up to the players to choose mods that are not out of date or broken in some way.

It is hard sometime because some say they haven't been updated in years but still work whilst others don't. Some mod authors retire, die, etc. And their mods go untouched but because of the amount of downloads it has, it's still in the most subbed.

I think after a while (especially for a game this old), it would be beneficial to basically have a wipe and those that still update their mods can push it back on the workshop.
Servers running their mod lists would get damaged.
All Framework mods would need to recompile their ID systems since their SteamID just changed which is not a casual thing.
Any mod dependencies have to be rebuilt' which can be staggered heavily depending on who built what.

And original URL links & references would be invalidated causing a massive spike in DCMAs sent out and ownership problems due to removal of originals.

A massive headache for anyone who makes mods or uses mods.
Mods that are fully functional and haven't needed to be changed would get smashed, authors having to rush to re-post their content back onto steam as well, and the absolute mess for anything complicated.

You would also get mods that don't work being reuploaded instantly, and thus not have a single benefit from the wipe.
Then tell KeeN to not stole mods and sell them as theirs.
People abandon this game as it is unfinished MESS that only provide fancy new models for blocks.
Space Engineers is one of most toxic game on Steam and they do it again with SE2.

Sorry buddy but nobody will update your mods as KeeN CEO is Dic**Head
Soupster 2 May @ 12:25am 
Originally posted by Rusted Droid:
Then tell KeeN to not stole mods and sell them as theirs.
People abandon this game as it is unfinished MESS that only provide fancy new models for blocks.
Space Engineers is one of most toxic game on Steam and they do it again with SE2.

Sorry buddy but nobody will update your mods as KeeN CEO is Dic**Head
You're not helping its supposed reputation... Out of curiosity, what does the second asterisk in your naughy word stand in for?
Last edited by Soupster; 2 May @ 12:25am
Ideally mods should be labeled or categorized in some way to show which version of the game they're compatible with. Search for mods for Kerbal Space Program, and you'll find that they're labelled 1.10, 1.11, 1.12, etc. Same goes for Project Zomboid. They're labelled B41 or B42 in the Steam Workshop.

Space Engineers has never had a system like that, and I honestly couldn't even tell you which version of the game they're even on.
Im wondering the same thing about the mods. I use mod.io on console and some of the mods on there that i use work perfectly fine but when i use the same said mod on here from the workshop its different and or doesnt work properly or work at all. i think it should be up to the mod author to properly update their mods and have it show that it was updated as well like a verification of some sort. i would love a good lists of mods to use that add more items into the game either ore, ingots, components, blocks or whatever but like this good person said its hard to find out which ones would be compatible or not because of all the subbed ones they are at the top of the list and havent been updates in years. i understand that testing each mod individually is key to running a good set of mods together but when you have a ton of outdated ones it makes the process more of a headache.
Having to sift through mods because they are years out of date is not very fun. Or using a mod for several weeks only to find out it broke other things due to being out of date. Or that its just overwriting new features because its out of date with old info... Not fun, not fair, not stable...

Something should be done period. Not saying by the mod authors either, the game should track what mod is made in what version, tag the files somehow. Its seriously a pain finding a great mod and realizing it wasnt updated in the last 6 years.
Last edited by KilledJoy; 14 May @ 7:14am
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