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Heh, I am very familiar. Still kinda amazed at how much is possible to squeeze out of it despite that.
Well here are a couple concepts I thought of trying or attempted before. Maybe you'll have better luck with them:
One is an outdoor cell block, so players cannot do anything like digging in their cells without being seen by a sniper.
Another is a "boss" fight concept where the only way out is breaking a wall or something in the control room in view of the Riot Guards, making it a requirement to take them down to get the opportunity. I tried this twice and couldn't get it to work right. Part of the problem being as soon as a fight starts in there, somebody goes right for the lockdown switch.
Also, feel free to browse my workshop maps. Maybe something there will spark an idea.
Oh, and just in case you don't know, be careful how you use double green doors. I've never seen green keys on guards in custom maps and the double green doors are one way if they aren't part of a job room. Basically, they're unlocked in one direction, perma locked in the other.
The map editor even recognizes this because one time i used such a door as the way out and the editor outright warned me the level was super easy to escape.
Happy to help!
Rooms tend to have space between them. Typically hallways. Outdoor areas are, essentially, hallways that happen to be outdoors.
If you think, like, a camp facility, each individual area becomes its own building. Cells/dorms, kitchen/cafeteria, work rooms, ect. Could also look at it like a neighborhood or city. Really, you can arrange it however you want. Some RL prisons organize it with prisoner facilities in one building, work facilities in another, and guard stuff in yet another.
A prison that looks like an elementary school.
A literal emotional prison.