Rift of the NecroDancer

Rift of the NecroDancer

Play & Create Custom Rhythm Rifts
Find fresh community tracks to master, or use your own music to create unique stages! Drag and drop monsters while previewing your songs live in the level editor!
Uhhh... Custom level's audio won't play??
I made a new custom level, set the audio offset for the music to 75ms. It worked fine in the level editor, like i could hear the music and everyth. When I tried to play it in the game itself, there's just...... no music.

Looking in the level select in game, for some reason it says the length of the track is..... 405:47. The actual length of the track is 4 minutes.
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Showing 1-3 of 3 comments
info.json file:

{
"AlbumArtFileName": "cover.png",
"ArtistName": "u9ewat",
"AudioFileName": "the_good_kid_of_dusk.wav",
"BeatCount": 684,
"BeatsPerMinute": 175,
"Counterpart": "Dove",
"DifficultyInformation": [
{
"BeatCount": 684,
"BeatmapFileName": "The_Good_Kid_Of_Dusk_1.json",
"BeatsPerMinute": 175,
"DifficultyLabel": "Hard",
"FinalInputBeatOverride": 684,
"Intensity": 15
}
],
"StageCreatorName": "Tiger/Follery",
"TrackLength": "405:47",
"TrackName": "The Good Kid of Dusk",
"TrackSubtitle": "i'm a good kid, aren't i?",
"Version": 1
}

Why does it think it's 405 minutes long..........

Bottom of the other json file :
"inputMappingOverrideJson": "",
"name": "The_Good_Kid_Of_Dusk",
"playbackOffset": -4,
"playbackOffsetTime": -0.075,
"shouldSetBossStanceOnBeatmapStart": false
probably something wrong with my audio file itself.... i'm just gonna try finagling with things more
Tiger 14 5 May @ 10:00pm 
Alright, I guess there was something wrong with the metadata of my audio file. I opened it and saved it as a new file in audition, and then now it's fine lol
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Showing 1-3 of 3 comments
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