Total War: WARHAMMER III

Total War: WARHAMMER III

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Multiplayer Modded - Instant connection loss
Im trying to play LAN/Online with my friend with mods. He has a modlist he was playing with in singleplayer, worked perfectly. I could play singleplayer with the modlist aswell. however when using that exact same modlist in multiplayer, as soon as the campaign map is loaded, "player aborted" shows up on his screen (hes the host), and lost connection shows up on my screen.
we disabled every mod and then slowly enabled them to find which were causing the problem. we managed to disable the problematic mods and can play, but there was no pattern to them.

The mods causing issue are as follows;
Disable Startup Splash Screens / Intros
GCCM: Beta
Custom Siege Maps For Campaigns Compilation
Landmarks Of Legend
TEMP FIX 6.1 Expanded Roster Compilation For Decomposed Mod
Mixu's Legendary Lords (Dependency on Mixu's Legendary Lords: Asset Pack)
Rebalanced Trickster Cults & Mechanics

another player is having the same issue as me, with a different modlist https://steamhost.cn/steamcommunity_com/app/1142710/discussions/2/4038104984932241546/?l=english

We want to play with the mods that are causing issues, :(

Theres roughly 49 enabled mods, which i dont want to write down every single one to this post, so ill write the most prominent ones;
MCT
MIXER: Mixu's Unlocker
Immortal Empires Expanded
OvN Lost Factions: Albion, Fimir, Araby, Albion - Warband Submod, Citadel Of Dusk, Dread King Legions, Grudebringers, Grudgebringers Moving Camps Submod
OvN Lost World
Cataph's Southern Realms (TEB)
SCM's LCCP 15 New Factions For IEE
Legendary Characters (Dependency on Legendary Characters Assets)
Warband Upgrade Ultimate
Expanded Hero Skill Trees Compilation
Waka's Campaign Land Battles (WCLB) Map Pack
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Showing 1-2 of 2 comments
mutiplayer is whack me and my buddy get "incompatiable versions" when running the exact mods in the same order all the time. ♥♥♥♥ is just buggy af
Avallac 27 Jun @ 9:36am 
The only reason your game wasn't working is the mod configuration tool. That one breaks multiplayer. You also must use shazbots mod manager and have all your mods in the exact same loading order. Steam workshop also frequently does not update mods properly so people can have different mod versions. You have to both resubscribe to all your mods (via the button in the mod manager) to have same mod versions. Sometimes if that doesn't work one of you has to copy all their mods to data (via another option in the mod manager) then upload them to your friend who will copy your exact mods to their data folder to make it work.
Last edited by Avallac; 27 Jun @ 9:37am
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Showing 1-2 of 2 comments
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