Rift of the NecroDancer

Rift of the NecroDancer

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Down Bounce Traps can be silly
It may not be intentional, but here's a small quirk I found about the Bounce Traps:

When a Bounce Trap is set to bounce things directly into the Action Row, anything that steps over it immediately dies - no input from the player required. The sound glitches out as if the enemy went through, but no damage is dealt - in fact, the Combo is incremented and you are given points as if you hit a Super Crit Perfect!

This has some potential to be used for fakeout big hits - just make sure the Bounce Trap(s) is(are) fully visible and clear; so as to not trip the player up too much. It WILL take some learning and/or a warning in the Workshop file's description, however.

Setup
  1. Create a Bounce Trap.
    Make sure it's facing DOWN along the timeline - as in, into the Action Row. Adjust the Trap's lifetime as needed.
  2. Move the Trap's Spawn Distance marker up so it's just below the Trap.
    This will make it spawn in the row right above the Action Row.
  3. Plop down some enemies!
    That's it! Those enemies will die right as they cross the Bounce Trap, no input required. Of course, though, the enemy has to be able to interact with the Trap, so Bats, Harpies and Wyrms are out of the question.

...Though, maybe by the time BYG updates the game again, this will turn into a normal input... (Please don't do that, this is actually pretty cool)
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Showing 1-3 of 3 comments
Though, if y'all have to do it (re: BYG patching this out), allow me to suggest a way to turn this into an actual gimmick:
Trapdoors! They existed in Crypt, so they could serve a similar purpose here. Plop a Trapdoor down and watch as enemies fall through it into the abyss. (This should probably not give any points.)
Doonis 2 15 Jun @ 11:07am 
Originally posted by Clone Fighter:
Though, if y'all have to do it (re: BYG patching this out), allow me to suggest a way to turn this into an actual gimmick:
Trapdoors! They existed in Crypt, so they could serve a similar purpose here. Plop a Trapdoor down and watch as enemies fall through it into the abyss. (This should probably not give any points.)
Honestly if they fixed this quirk but added a trapdoor that just killed anything that walked over it, that'd be hilarious for custom maps. You could have a sudden on-fire insane pattern of enemies that then fall into a trapdoor at the last second to jumpscare the player, hehe!
Originally posted by Doonis:
Honestly if they fixed this quirk but added a trapdoor that just killed anything that walked over it, that'd be hilarious for custom maps. You could have a sudden on-fire insane pattern of enemies that then fall into a trapdoor at the last second to jumpscare the player, hehe!
Exactly! You get it! :rift_cadence:
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