Team Fortress 2

Team Fortress 2

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idea of ​​new pda engineer
new construction pda
change the dispenser into 2 that cost 75 or 100 metal and upgrade like the normal one that costs 200 metal
The 1st dispenser would only be for ammunition and the 2nd for healing, which would improve defense and attack strategies a little more without having to be in a fixed area all the time.

and I think that the turret could also be divided into 2 like a mini turret but without the missiles increasing the rate of fire in exchange for the damage and a turret that is only the gun of the turret doing more damage in exchange for decreasing the rate of fire
Last edited by DESTRUCTOR; 20 Feb @ 11:19pm
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Showing 1-3 of 3 comments
Mr_Egg (Banned) 20 Feb @ 9:47pm 
MMMMHHHH ok
Mr_Egg (Banned) 20 Feb @ 9:47pm 
What is it called my guy.



Originally posted by DESTRUCTOR:
new construction pda
change the dispenser into 2 that cost 75 or 100 metal and upgrade like the normal one that costs 200 metal
The 1st dispenser would only be for ammunition and the 2nd for healing, which would improve defense and attack strategies a little more without having to be in a fixed area all the time.
DESTRUCTOR 20 Feb @ 11:09pm 
divider pda?

and I think that the turret could also be divided into 2 like a mini turret but without the missiles increasing the rate of fire in exchange for the damage and a turret that is only the gun of the turret doing more damage in exchange for decreasing the rate of fire

I think that a pda that can divide the constructions into two would be something that the game would need a little, at least the competitive one due to the position of some things, for example on the battle front the healing part and in the sniper area the ammunition part.

the firing turret part in an expanded area and the missile-only part in an area where there is little space or corridor for better area impact

Originally posted by Mr Egg:
What is it called my guy.



Originally posted by DESTRUCTOR:
new construction pda
change the dispenser into 2 that cost 75 or 100 metal and upgrade like the normal one that costs 200 metal
The 1st dispenser would only be for ammunition and the 2nd for healing, which would improve defense and attack strategies a little more without having to be in a fixed area all the time.

I have a couple of other ideas for weapons but I don't know if they are a good idea to implement in the game, much less one of them from the spy.


And what I beg most in the world for more futuristic weapons for other classes we have a pyro kit 2 weapons of 3 of the soldier 1 weapon of the engineer those weapons that need to be recharged without getting ammunition in exchange for doing less damage to buildings is wonderful
Last edited by DESTRUCTOR; 20 Feb @ 11:18pm
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