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and I think that the turret could also be divided into 2 like a mini turret but without the missiles increasing the rate of fire in exchange for the damage and a turret that is only the gun of the turret doing more damage in exchange for decreasing the rate of fire
I think that a pda that can divide the constructions into two would be something that the game would need a little, at least the competitive one due to the position of some things, for example on the battle front the healing part and in the sniper area the ammunition part.
the firing turret part in an expanded area and the missile-only part in an area where there is little space or corridor for better area impact
I have a couple of other ideas for weapons but I don't know if they are a good idea to implement in the game, much less one of them from the spy.
And what I beg most in the world for more futuristic weapons for other classes we have a pyro kit 2 weapons of 3 of the soldier 1 weapon of the engineer those weapons that need to be recharged without getting ammunition in exchange for doing less damage to buildings is wonderful