Oxygen Not Included

Oxygen Not Included

Oxygen Not Included Workshop!
Find community made language packs, worldgen options, new creatures and all kinds of cool stuff over on our workshop!
Learn More
[Large Mod Idea] Feature Design Mod
Since modding this game requires you to be EXTREMELY talented (i am not) and I would like to make my own mods, this is a start to help a ton of new players mod.

It would have a menu (similar to the true tiles mod's texture pack selection screen) to select what features (tiles, buildings, ect.) you have made / other people have made and want in your play-through.


The menu for creating it would load a separate screen inside of the game (which i don't even know if possible) that looks like the website BlueprintsNotIncluded [blueprintnotincluded.org] with multiple events, outcomes, and other values/factors on the side.

For example, if its a building, you could have an event where if a duplicant delivers dirt to the building, it emits oxygen. (or any other gas or material)


Buildings

I have a list of a few things that could be added for events:

  • If duplicant delivers (solid material)
  • If building is in (gas)
  • If building is in (liquid)
  • If (liquid) is being pumped into it
  • If (gas) is being pumped into it
  • If building has (power wattage)

And here are a few things that happen of the all of the event's conditions are met:

  • Produce (solid material)
  • Export (gas) through gas output
  • Produce (gas) in area
  • Produce Power (number of watts) (would need two power ports if it needs power to function)
  • Export (liquid) through liquid output
  • Export (liquid) in area
  • Produce heat (amount)
  • Reduce heat (amount)
  • Remove gas from air (g/s)
  • Remove liquid from area (g/s)

Additionally, you could add ranges to the building if it removes gas / liquid from the area.

You also must set how much resources and what type of resource. Ex: 500 Raw Ore of any type.

TILESETS AND SOLID BLOCKS

All you would need for these is a texture, resources, duplicant runspeed (if its a tile), open speed (if its a door), or even decoration (radius with amount of increased decor)

NON-SOLID BLOCKS

Things like lights, decor, and other decoration objects that aren't solid would need a few things, light emission (if it gives off light), materials, and decor (radius and value)

MATERIALS

Having a way to make custom materials would be great. Like more raw ores, and other things like that, with a few factors.

  • Heat conductivity
  • Building Factors (what does it affect when using it? Ex: +10 decor)
  • Biome Spawning (where does it spawn)
  • What is it classified as? (Raw Ore, Refined Ore, Ect.)
  • Is it obtained from being refined (Ore Smelter, Ect.)
  • Does it have a gas form? (if so, what temperature does it need to be turned into this state)
  • Does it have a liquid form? (if so, what temperature does it need to be turned into this state)


I may add more to this discussion soon, but I don't expect this mod to be finished anytime soon either, just thought I'd talk about an idea.