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There's absolutely a way of doing this, though it would require a bit of angelscript programming. In the deadmenu.as, instead of reviving and spawning the player, then transitioning back to town, I believe you could delete the character similarly to how a character can be deleted in the character selection.
I'm not home ATM for giving code examples, but I think I could whip this concept up pretty quickly
destroyPlayer();
and also in line 735 inside of the void OnClose() overide I added the same line.
then below OnClose() I wrote my new destroyPlayer() function.
There's some weird stuff about it. You're thrown into the character selection menu and the character still exist in memory, but doesn't load. It will properly disappear when re-opening the menu.
my edited file
https://pastebin.com/vi1Uu0km
gl
thanks man!