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TF2 New Weapons Suggestions (Project T Part 2) (2025 Revision)
Hello. This is the second part of my Project T Update experimental update concept. The first part is located here: https://steamhost.cn/steamcommunity_com/app/440/discussions/0/601893595903962034/
Have you been tired of seeing the same weapons over and over again, some of these weapons were commonly laughed at (that's what my first Project T-related thread was trying to fix). Do you want to get new weapons in the rumble (like the New Weapons Soldier) and experence absolutely new stuff that your class wasn't capable of before? Then look no further than this. This is Shadow to the Rescue... again!

Rustler's Revolver (Engineer - Secondary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=457903629

+ On hit: increase the next attack damage by 25%, up to 200%. Effect lasts for 5 seconds, each hit refreshes the duration.
+ +50% deploy speed bonus.
+ +50% max secondary ammo on wearer.
+ Damage done fills the FOCUS meter. When full, press the Alt-fire button to gain +20% fire rate bonus and mini-crits for 8 seconds. Damage required to completely fill the FOCUS meter: 400.
- -20% fire rate penalty.
- No random crits.
- -20% max metal capablity on wearer.

Scrap Sentinel (Engineer - Melee):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=673352097

+ User gains charge when buildings are used effectively.
+ Attack speed increases with charge gained (up to 50%).
- Charge decays at a rate of 5% per second.
- -10% attack speed.
- User is 10% more vunerable to damage near sentry.

Charge gain per effective building use:
Sentry kill: 50%
Sentry assist: 25%
Wrangler kill (close): 15%.
Wrangler kill (far): 30%
Dispenser heal for 30 HP: 6%
Teleporter use: 13%

Thunderbuss (Scout - Primary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=664815753

+ Increases cap rate by 1 and gives 10% speed bonus while carrying intelligence on kill, up to 4 cap rate points/40% speed bonus.
+ +25% fire rate.
+ +20 more ammo from ammo crates and dispensers.
- -2 cap rate on spawn.
- -15% speed while carrying intelligence on spawn.
- -33% clip size (4 ammo in clip instead of 6).

Grenadier's Discharge (Demoman - Primary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2125261561

+ Alt-fire: load an extra grenade. Can load up to 3 extra grenades, depending on the kill count in a single life (for example, 0 kills in a life equals 0 extra grenades, while 3+ kills in a life equals 3 extra grenades). Max extra grenades reset on death.
+ Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs.
+ +70% faster projectile travel speed.
+ +25% max primary ammo on wearer.
- Can't detonate stickybombs when active.
- -40% explosion radius.
- -50% clip size.

The Silver (Spy - Primary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=517077191

+ +100% damage on kill for the next 3 hits. Miss disables the buff until another kill happens.
+ Silent killer.
+ Instant disguise and teleport on the corpse on kill.
+ Corpse vanishes on kill.
- Loses disguise on draw.
- No manual disguise.
- -20% fire rate.
- No random critical hits.
- Cannot be crit-boosted.

Provisioner (Heavy - Primary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=108582471&searchtext=Provisioner

+ Regenerates 20 HP per second while spun up. Can affect both the user and nearby teammates (fake ones included).
- -20 max HP when equipped.
- Dispensers don't regenerate anmo when this weapon is active.
- User recieves 40% less ammo from dispensers and ammo crates.
- Consumes 4 ammo per second while spun up.
- -33% damage penalty.
- -25% deploy speed penalty.

Ammo Rezerv (Heavy - Secondary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=763593668

+ Split the weapon use count to two.
+ Each use refills 100 minigun ammo.
+ Small Ammo Crate charge regen: 2%.
+ Medium Ammo Crate charge regen: 5%.
+ Large Ammo Crate charge regen: 10%.
- Dispensers don't regenerate the charge of this weapon.
- -20% movement speed when equipped with full charge (-10% movement speed when equipped with 50% charge).

Brainteaser (Medic - Primary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=390571876&searchtext=Brainteaser

+ Fires special bolts that provide your teammate 2 seconds of the UberCharge effect on your currently equipped Medigun.
+ Last Chance: Can ubercharge allies if the UberCharge is inbeetween the charge's cost and 10%.
+ Gains up to 10% ubercharge on respawn if there's any upon death. Works only once in a two death interval. Does not stack with Vita-Saw's UberCharge saving.
- Costs 15% UberCharge to provide your teammate 2 seconds of the UberCharge effect. Does not lose UberCharge on miss.
- Special bolts do not heal your teammates.
- No headshots.
- -75% max primary ammo on wearer

Totenwerfer: (Medic - Secondary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=164661788&searchtext=Totenwerfer

+ Ubercharge is consumed in 33% chunks.
+ +33% ubercharge rate bonus.
- -33% heal speed penality.
- No superheal for patient.
Ubercharge gives all banner effects for 3 seconds per chunk (9 seconds total). Can use without patient to apply all banner effects to self for the same duration. Does not require the medigun being deployed when ubered.

The Splitfire (Soldier - Primary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=864871012

+ Deals mini-crits on direct hits while the wielder is rocket jumping.
+ +90% faster projectile travel speed while the wielder is rocket jumping.
+ -30% blast damage from rocket jumps.
- All damage taken is converted to mini-crits while the wielder is rocket jumping.
- No random crits.
- -30% explosion radius.

The Lunar Landers (Soldier - Secondary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1541984987

+ Wearer can do 3 aerial impulses.
+ -50% fall damage taken.
- Each aerial impulse increases blast damage vulnerability by +11% until landing.

Afterburner (Pyro - Primary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=93466319

+ Re-igniting enemies on afterburn increases your move speed by +7.5%, up to +15%.
+ Deflected projectiles ignite enemy for 6 seconds.
+ Airblast ignites enemy for 6 seconds.
- -25% damage penalty.
- Airblast costs 25% more ammo.
- +50% flamethrower ammo consumed per second.
- (As a side note about the first part of the Project T Update suggestions) Airblast decreases overheat by 50% (it doesn't reset the heat on the get-go)).

The Land Miner (Pyro - Melee):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512877609&searchtext=

+ On hit versus an enemy or a surface: produces a launching explosion.
+ +40% damage resistance againist this weapon's own explosions (this means that rockets, stickybombs, grenades and all other sources of explosive damage remain unaffected by this resistance).
+ Mini-crits targets launched airborne by airblast.
- This weapon deploys 70% slower.
- -25% melee swing speed.
- No random crits.

The Big Shot (Sniper - Primary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=828430832

+ On Kill: Earn a mark.
+ Press your reload key while pointing at an enemy player to mark them. Mark is active for 30 seconds, until you kill the target or until you die.
+ +35% bodyshot damage dealt vs marked players.
+ +15% headshot damage dealt vs marked players.
- -33% movement speed on wearer while scoped.

The Rattlesnake (Sniper - Melee):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=924265554

+ Alt-fire: Pull yourself in the direction of the wall you're facing.
+ +50% increased melee range.
- Cannot switch weapons for 2 seconds after a climb.
- -40% damage penalty.
- -25% slower swing speed.

Industry Standard (Engineer - PDA):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1346795120

+ Builds Mini-Dispensers and Mini-Teleporters.
+ -50% building cost (Doesn't stack with Eureka Effect).
+ Mini-Dispensers work similarly to level 1 Dispensers and have +100% increased healing radius.
+ Mini-Teleporters work similarly to level 2 Teleporters, teleported players get a 5-second move speed boost.

Silencer (Scout - Primary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=354146339

+ On hit: Next hit deals +10% damage, up to 40%.
+ On kill: Next reload will be 20% faster, up to 60% (3 kills).
- -20% reload speed.
- No random crits.

Le Fantome (Spy - PDA):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=53

+ User can pass through enemies while cloaked.
+ While cloaked, user will not be revealed when shot or touched.
- Cloak drains 100% faster while inside enemies.
- +0.5 second decloak time.
- If the user is unable to decloak on manual cloak activation/deactivation or when the time runs out, he will take 5 HP of damage every second.

Lil' Buddy (Heavy - Secondary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1739584393

+ Knockback on the target at close or medium distance.
+ Minicrits on targets in mid-air at close or medium distance.
+ +40% faster firing speed.
- -50% clip size.
- No random crits.

Ring Leader (Heavy - Melee):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1739579596

+ On hit: Target will be outlined for you and your teammates for 8 seconds. It will also bleed for 2 seconds.
+ +150% bleeding damage bonus.
- Can only outline a single player at a time.
- This weapon deploys 35% slower.
- -20% damage penalty.
- -30% attack speed.
- No random crits.

The Snitch (Spy - Primary):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=176241872

+ +100% clip size (12 bullets in mag)
+ +50% firing speed (around the same speed as the pistol)
+ +50% max ammo
+ Drains enemy cloak at a rate of 2,5% per hit (30% total cloak drained if full clip hits).
+ Drained cloak can be added on top of base cloak, up to 30% bonus (130% total cloak duration).
+ Extra cloak empowers Normal Invisiblity Watch, Dead Ringer and similar cloak watches. Extra cloak is preserved until cloak activation or death. If cloak is deactivated while extra cloak is still present, the extra cloak remaining will be preserved until next activation.
- -50% damage (35 damage on "meatshot")
- +25% bullet spread
- +25% damage fall-off

Normal Invisiblity Watch: Functions like usual, can be active for 11,7 seconds with max extra cloak.

Dead Ringer: Extra cloak is fully removed on activation, up to 3 extra seconds to cloak duration can be added, depending on extra cloak avaliable on activation.

So, what do ya think about this set of weapons? Is it worth being included in the game (either by VALVE or the community (you))? Have you got any other weapons that you want to see in the game? Feel free to let me know if you want to. I know that this thread is barely any different from its original revision and I am aware these new additions are also extremely unlikely to happen officially due to VALVE not making any more major content updates for TF2 for 7 years and counting by now.

The original revision of this Project T part is located here (closed, once again only best used for past recap: https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/3080999687762486527/?appid=440
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As an additional bonus to this revision of Project T Part 2, here's the Lost and Found Claim Ticket item. I don't think this item needs any major introduction here as it already is explained well enough on its own page:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2950035163

Here's what I envision this item's crafting recipe to be (yes, it is expensive and uses the crafting print similar to the Solemn Vow weapon, but how else can this item be balanced if it literally acts as a literal more readily available counterpart to the old Steam Support item retrieval services? There's barely any other way to balance this reverting life saver for the inventory):
Tour Of Duty Ticket + 8 Reclaimed Metal = Lost and Found Claim Ticket.
Last edited by Shadow_The_Worm | Titan.TF; 22 Jan @ 7:39am
These ideas are nice and all, but I don't think Valve is interested in doing big updates like this again.
Originally posted by Uncle Dane the Molester Main:
These ideas are nice and all, but I don't think Valve is interested in doing big updates like this again.
I am well aware of this. This is just a fun experimental update project with a grain of salt (duh, if you couldn't tell by the ending of the topic starting posts for both this part and Part 1).
Last edited by Shadow_The_Worm | Titan.TF; 23 Jan @ 3:41pm
Mr_Egg (Banned) 26 Jan @ 5:44pm 
Ok here we go so my weapon idea for a scout secondary is gonna be called.


Big Daddy's pocket pistol:

Pros: 30% faster firing speed, 25% damage bonus, 15% faster reload speed.

Cons: -15% slower movement speed on wearer, -20% max secondary ammo, and -10% more taking damage from fire.
Originally posted by Mr Egg:
Ok here we go so my weapon idea for a scout secondary is gonna be called.


Big Daddy's pocket pistol:

Pros: 30% faster firing speed, 25% damage bonus, 15% faster reload speed.

Cons: -15% slower movement speed on wearer, -20% max secondary ammo, and -10% more taking damage from fire.
Okay, but that's not I've organized my weapon suggestions. Pretty much all of my weapon suggestions have some sort of a workshop page attached to them and about 90% of them are inspired by and altered from a certain retired TF2 YouTuber's workshop showcases. I'm of course talking about Karma Charger.
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