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There is no difference in spawn mechanics between vanilla and RE.
An infected alien soldier in vanilla deals 760 base damage per second. (315 damage with 250 vanilla armor)
An infected alien soldier in RE deals 350 base damage per second. (84 damage with your 325 RE armor)
Armor in RE has higher armor value offering more protection; with that "red" booster you have providing more than double anything in vanilla. Which would be 375 armor, not 325.
You can already increase your maximum health with food which you cannot do in vanilla.
Are you even aware that your armor's protection reduces corresponding to it's durability?
Broken or damaged armor provides almost no protection from damage.
For every % of durability lost, armor value goes down an equal % (though isn't displayed).
FPS Shooter mechanic in this game is cluncky and there is no easy way to mod this to my preference.
Time for nasty cheating then.
It is done in the EClassConfig.ecf file.
Since you are playing a custom scenario you would have to modify the EClassConfig that is located inside the scenario folder inside your steam workshop folder and then start a new save afterwards.
You are looking for 2 different entries, depending on if you play with a male or female character.
In the case of RE from the workshop, here is the typical file location.
Steam\steamapps\workshop\content\383120\2550354956\Content\Configuration
From there you want to open the EClassConfig.ecf file.
Line 32 is the max health for a male character. Change it from 500 to any value you desire.
If you use a female character it is on line 84.
Save the file and start a new save afterwards and you will have that new max health.
Keep in mind that this file will be overwritten any time the scenario updates, HOWEVER, since this particular max health value is only used on new game start, as long as you start the save before the file gets overwritten it will keep that max health in your save.
Anyway, to hopefully be of some actual help instead of a waste of space to anyone else looking for the answer. You can modify the max HP of players by going to /Content/Configuration/EClassConfig.ecf and change the value of MaxHealth to whatever you want.
There is one of those lines for each of the Male and Female sections in that same file. Sorry this came 2 years too late, just too bad that only lazy children commented on a post they know nothing about. Enjoy!!!
With Reforged Eden 2 enemy damage, levels and player armor were overhauled based on player feedback.
- Enemies do not spawn as any level above level 4.
- Enemy damage is determined based on player health and standard armor usage.
- Player suit boosters do not give any negative effects (E.g. Armor boosters do not penalize speed)
- Player armor degrades at 1/2000th the speed of RE1/Vanilla.
- 60% of the game's negative status effects have been removed, the remaining status effects were rebalanced and/or consolidated with medication management simplified.
- All the old Vanilla POIs were removed and replaced with custom-built POIs designed specifically for the scenario that do not suffer from trap spawns and enemies appearing behind you (unless you missed them).
TwitchyJ gave the correct instructions to change the player's health, which you did not. Had anyone playing RE edited the file you specified, it would have had zero effect on them.WOW......
My post from 2023, DIRECTLY ABOVE YOURS, not only told you the file needed to modify, but also the exact line numbers for both male and female characters.
Get tf out of here with your garbage.
But I'm the "waste of space" here, right?
Learn to read.
I did learn something very valuable from my question. Thanks Vermillion. :)
Oh and TheTrueLM