Thunder Tier One

Thunder Tier One

Thunder Tier One Workshop
Discover and install player-created mods, ranging from complete missions and modes, to new weapons, gear, and everything else in-between.
Anyone using editor? Movement and camera tweaks.
Hi! From what I see from the editor (basically an instance of Unreal Engine 4.25.x) I cannot access the player movement controller, and neither can I access the camera settings, for example. I was going to experiment a bit with the stuff, but don't know how (except it is written in C++, and there are no blueprints included in the editor project).

Any game creators here willing to help? ;)

I just bought the game. Yep, despite the press, I still think it is awesome.
< >
Showing 1-2 of 2 comments
Purple Dogg  [developer] 1 7 Jan @ 12:39pm 
On the mod tools you'll have access to Blueprints. Not to C++.
BetaDino 1 8 Jan @ 11:14am 
2
Hey, I've been messing with the mod tool for the past couple of months. Indeed, the component you want to work with is in C++. It's called PawnMoveComponent and is locked in the mod tool.

Like you, I thought this was a UE4 wrapped around with their project essentially.
My next thought was: "If I can't modify this one, I'm gonna create my own to mess around with the game." Nope, you can't :steamsad:

The tool has locks, most certainly as safeguards to not mess with the core.

Even though you can create new C++ classes like normal ue4, the tool doesn't let you add them to the project because it fails the initial compile process.

What you can do is:

Mess with the values exposed on the component and see if you can get what you want out of it.

Beware of possible overridden results by other elements, as it is a complex tool full of interdependencies.

Hope it helps, Cheers.
Last edited by BetaDino; 8 Jan @ 11:15am
< >
Showing 1-2 of 2 comments
Per page: 1530 50