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Like you, I thought this was a UE4 wrapped around with their project essentially.
My next thought was: "If I can't modify this one, I'm gonna create my own to mess around with the game." Nope, you can't
The tool has locks, most certainly as safeguards to not mess with the core.
Even though you can create new C++ classes like normal ue4, the tool doesn't let you add them to the project because it fails the initial compile process.
What you can do is:
Mess with the values exposed on the component and see if you can get what you want out of it.
Beware of possible overridden results by other elements, as it is a complex tool full of interdependencies.
Hope it helps, Cheers.