Rolling Line

Rolling Line

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why do people like my maps so much
i recently made a map titled "police attacking my uncle" and its popular people seem to like my maps i feel so proud of myself because ive finally become a true member of rolling lines community yay! thank you guys
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Showing 1-4 of 4 comments
Hey, Trackmeister here. Unfortunately i have to tell you, that people actually don't like your map itself, alot of people "like" it, because of the provocative theme, Otherwise the ratio of seen:subscribed wouldn't that bad. So you are not "part of the community", like the guy posting one piece of track as entry for the last competition.

Regards.
I don't think it's entirely the author's fault that his funny layout became more popular than other high-quality mods; it's more of a global community issue. People always make joke mods for fun without investing too much time in them. However, if a mod gets more views and therefore appears on the front page without taking subscriptions into account, it's not the modder's fault, but a community-wide problem related to what gets rewarded and what gets buried.

I'm not talking specifically about this particular layout, the single piece of track or the recent 'smallest rolling line map'. I'm talking about the huge gap between viral popularity and quality: as we know, this isn't the first time that a quick layout has received more popularity and support from the community than high-quality work, mainly through views and comments. The recent Compact Comp 2 is a perfect example of this: while the single-piece-of-track entry didn't win, it's one of the best-known layouts of the competition, while dozens of other serious submissions are buried behind it. This discourages people who try hard to get recognition and visibility, and may result in them not creating more mods. This leads to a workshop with poor quality mods overall, resulting in a less engaging mod workshop, and therefore fewer players and sales.

It's surprising that there isn't some quality control on the workshop yet, or tags to differenciate unserious entries from serious ones. If no solutions are applied, the situation will only escalate and it will hurt Rolling Line, both as a community and as a game. I repeat, this isn't directed at modders but rather as an eye-opener for the users who install and download the content we modders spend hours making. Sorry if this was too long, I just wanted to get it off my chest because it can be discouraging at times.
Originally posted by Ze Trackmeister:
Hey, Trackmeister here. Unfortunately i have to tell you, that people actually don't like your map itself, alot of people "like" it, because of the provocative theme, Otherwise the ratio of seen:subscribed wouldn't that bad. So you are not "part of the community", like the guy posting one piece of track as entry for the last competition.

Regards.
Oh, the "community" is doing quality-based exclusionism again? I thought they'd moved past that a few years ago.

For the record, Noland, being part of whatever "community" exists around this game is a lot more trouble than it's worth. Make the stuff you want to make, share it if you want to (or don't, if you'd prefer not to), and don't worry about whether people like it or not. Speaking from experience, it's a lot better for your mental health in the long run that way.

The workshop is a lot more similar to social media than might be initially apparent, and it's easy to fall into the same trap of obsessing over how much other people like or dislike what you make and share.
Last edited by HuskyDynamics; 22 hours ago
Originally posted by HuskyDynamics:
Originally posted by Ze Trackmeister:
Hey, Trackmeister here. Unfortunately i have to tell you, that people actually don't like your map itself, alot of people "like" it, because of the provocative theme, Otherwise the ratio of seen:subscribed wouldn't that bad. So you are not "part of the community", like the guy posting one piece of track as entry for the last competition.

Regards.
Oh, the "community" is doing quality-based exclusionism again? I thought they'd moved past that a few years ago.

He didn't asked for how good his map is, he asked for "why he's fame now". And in fact, it's not becausse of the map itself, his skills or whatever, but because of the map's name and supposedly content. Did you "played" the map? No? Yeah, i know, otherwise you would have recognized that the scene is not present, because of missing packaged mods. And that's what Ivan is talking about. The lack of any "quality control".
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