Rooks Keep

Rooks Keep

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A JANITOR 16 12 Jun, 2015 @ 12:30am
MODDING
Ummmmmmm how do dat:)
where do the config and int files go to make new map display in the game menu I can play new map in editor but cant see or select it in game
i set it up similar to vcd but not see new map in game menu
example txt of setup of files to make it read new map file?
i saw the rkproviders thing saying make own ini file im guessing it similar to a vcd ini file!
i saw the int file containing the txt for the maps
i tried creating int file in localization and ini file in config folder but cant see map in game menu yet!

I would read a creation guide in the guides section if there was one:)
lucky I bought VCD and read the guide:)
publishing by rust is like vcd is!:vcdbin:

I play tetris with the editor and file structure of rooks n see what happens:)
Last edited by A JANITOR; 17 Jun, 2015 @ 12:40am
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A JANITOR 16 13 Jun, 2015 @ 3:15am 
Hi:)
I tinkered around stuff and managed to make a nightime cemetary deathmatch map
I think I know where to put the int and ini files+preview image hmm a new map for workshop might happen if I get it working properly as so far so good with placing a few pickups and pathnodes around the place play and the enemies spawn from the pathnodes and they chase me so I guess its working anyhow I need to play more of rooks to know more about it:)
I played combat chess in the editor 1st ever try at combat chess and i beat it 1st go checkmate
bummer i didnt do it in the game as missed the achievement for it:)
couldnt get combat chess map to display in the game menu but deathmatch works:):vcdmop:
as for rust its the same as vcd upload tool nice:)
had trouble installing the testpit as the game refused to unpack and install it so I unpacked zip file and it works now:)
Last edited by A JANITOR; 13 Jun, 2015 @ 3:21am
A JANITOR 16 16 Jun, 2015 @ 10:53pm 
The server works really well be nice if other players were on it as it be more fun then:):vcdbin:
BlackEagle  [developer] 17 Jun, 2015 @ 1:01am 
Ooh, nice stuff. Sorry about the lack of guides for RK, things have been very quiet here and VCD keeps me busy.

I might have to find time to do that, and the other sections for the VCD guide.

Keep up the good work!
A JANITOR 16 17 Jun, 2015 @ 6:32am 
Thanks:)
made good levels will make more hope one likes em:):vcdbucket:
A JANITOR 16 11 Jul, 2015 @ 9:48pm 
Hi:)
I am planning some kind of castle or dungeon map
might see if an automatic draw bridge works and maybe see if can build an elevator as might give little keep a dungeon is easy to use automatic touch events!

im more likely to build a catapault than a lift as suitable lift would be something that goes in and out of the ground like a rizing arena as not interfere with enemy paths much/is nice when prevent camping can take care of things in big maps:)

pathnodes seem a mystery but seem to be able to get enemies to follow paths/work like the other levels do as I noticed they are spaced out in a grid pointing the same way in some levels:)
the blank cube static mesh is very handy for new walls floors etc apply a material to it so no bsp brushes:):vcdbucket:

my new Stonehenge deathmatch map works well the enemies chase me everywhere:) jus gotta decorate it some more trees n stuff and the nice thing I like about Rooks keep is I can use my deathmatch map to make a chess one out of it 1 mod makes 2:)
fiddling with the terrain editor on new terrain so far got a good landscape/more grass n things to add:)
Little keep has hand rails and other objects that prevent the camera clipping through the walls on the right hand side of the player while turning/walking left as players camera points to right bit more than the left does/not quite centred like it is in VCD:)
creating a night map lighting is tricky:)
Last edited by A JANITOR; 13 Jul, 2015 @ 6:03am
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Date Posted: 12 Jun, 2015 @ 12:30am
Posts: 5