Plague Inc: Evolved

Plague Inc: Evolved

Bring your deadliest ideas to life
Hit the lab and explore custom disease types and worlds created by the Plague Inc: Evolved community. Design your own scenarios in-game with the Plague Inc: Evolved Scenario Creator.
Lightprod 15 Jun, 2015 @ 9:54am
How to cancel the DNA cost increasing?
I'm doing my custom scenario and i noticed the DNA increasing by 1 each time i evolve a trait.
But it's messing my plan for the scenario:

The firsts symptoms cost in total more than 100 DNA for a single country, it's make the start way over slow and difficult.

There are any way to use the event lab or someting else to cancel that DNA cots?
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ŁUКΞ 15 Jun, 2015 @ 10:05am 
go in the configs
Lightprod 15 Jun, 2015 @ 10:10am 
Hum, can you be more precise?
brothercake 8 19 Jun, 2015 @ 2:51pm 
You can't prevent that, you just have to allow for it when setting the cost of each trait. Or if it's only really an issue at the start, then just give the player more starting DNA.


Although ... there is one thing you could try, which is to re-factor genetic drift so it modifies the cost of all traits over time. But it would only work for people playing on mega-brutal, and it's really quite complicated ... but if you're interested in that approach have a look at https://steamhost.cn/steamcommunity_com/workshop/discussions/-1/626329187083663311/?appid=246620#c622954023416368691 (and there's a more in-depth discussion of the principles at https://steamhost.cn/steamcommunity_com/workshop/discussions/-1/617330406654972193/?appid=246620)
Last edited by brothercake; 19 Jun, 2015 @ 2:57pm
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