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Select only Female mesh and export only selected.
I tried that method as well, but the error still occurred.
There's nothing unusual about exporting to TKA. It's a simple model, even without any morph targets except for the face. They even cleaned up the bone names recently. Just look up any 3ds Max to Unreal tutorial.
After you import from UE to 3ds Max, on the left panel you see your import, let's take female again as example. Expand Female, you will see Female and root. Move those two to the left so they are not under any category. Now the first Female is dummy which you can delete. Second Female is mesh. Select Female mesh, navigate to export and choose Export Selected.
Success! As you advised, after deleting the dummy and exporting only the mesh from Max, I confirmed it imported into the engine and connected to the skeleton without any issues. Thank you for your detailed advice.