Stellaris

Stellaris

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Modify your Stellaris experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game.
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HEKP TROUBLESHOOTING A MOD ISSUE
Is there someone very practical to troubleshoot a mod issue?
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Showing 1-6 of 6 comments
Musashi 11 Mar @ 9:13am 
I have a very long modlist. Recently I started having a crash and Im unable to identify the mod. Can someone check if they see some problem in the log?
Musashi 11 Mar @ 9:13am 
[01:16:59][ship_design.cpp:360]: Empty newborn ship design for space fauna that can breed for SPACE_AMOEBA_DESIGN_10
[01:17:57][guigraphics.cpp:354]: Failed to create gui object. Could not find sprite type [GFX_leader_rarity_planet_governor_bpv]
[01:17:57][guigraphics.cpp:354]: Failed to create gui object. Could not find sprite type [gfx_invisible]
[01:17:57][containerwindow.h:88]: interface/starbase_view.gui: Could not find icon "module_icon" in window "capacity_info".
[01:17:57][ConvertUTF.cpp:745]: Failed conversion of utf8 string: Children Of Mars End Credits (From Short Treks “Children Of Mars”)
[01:17:57][ConvertUTF.cpp:745]: Failed conversion of utf8 string: Dahj’s Last Fight
[01:17:57][ConvertUTF.cpp:745]: Failed conversion of utf8 string: Page (From Short Treks “Children Of Mars”)
[01:17:57][ConvertUTF.cpp:745]: Failed conversion of utf8 string: What’s Your Emergency
[01:17:57][ConvertUTF.cpp:745]: Failed conversion of utf8 string: He’ll Never Know Me
[01:17:57][ConvertUTF.cpp:745]: Failed conversion of utf8 string: I’m Coming Back
[01:17:57][ConvertUTF.cpp:745]: Failed conversion of utf8 string: Spock’s Personal Log
[01:17:57][ConvertUTF.cpp:745]: Failed conversion of utf8 string: Star Trek Short Treks End Credits (Lounge Version) (From Short Treks “The Escape Artist”)
[01:17:57][ConvertUTF.cpp:745]: Failed conversion of utf8 string: What’s Wrong
[01:17:57][3dicon.cpp:577]: Trying to change sprite to unknown sprite 'GFX_tradition_hex_bg_tradition_nsc_fleet_doctrine'
[01:17:57][containerwindow.h:88]: interface/高分辨率_discoveries_view.gui: Could not find containerWindowType "relics_box" in window "relics_window".
[01:18:51][trigger.cpp:487]: invalid scope for trigger. got [starbase], expected {planet, dlc_recommendation}. file: common/starbase_buildings/nsc_starbase_buildings.txt line: 123
[01:18:51][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from BKiralex! [planet], file: common/buildings/gpm_buildings.txt line: 18, Scope:
type=planet
id=22039
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no

[01:18:51][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from BKiralex! [planet], file: common/buildings/gpm_buildings.txt line: 28, Scope:
type=planet
id=22039
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no

[01:19:28][graphics/pdx_entity.cpp:995]: Setting animation failed for mesh "wulfian_meshes_turtle_male_portrait_mesh". Could not find animation: "idle3"
[01:19:28][texturehandler.cpp:346]: Couldn't find texture file: gfx/models/portraits/wulfian_meshes/female-base-01e.png.
[01:19:28][texturehandler.cpp:346]: Couldn't find texture file: gfx/models/portraits/wulfian_meshes/wulfian_human01_m_base_scientist_11.dds.
[01:19:29][graphics/pdx_entity.cpp:1218]: empire_01_mining_station_entity has no attach point named part1
[01:19:29][graphics/pdx_entity.cpp:1218]: empire_01_research_station_entity has no attach point named part1
[01:19:35][texturehandler.cpp:346]: Couldn't find texture file: gfx/models/portraits/lizardmin04/1.png.
[02:01:42][trigger_impl.cpp:1200]: Script Error: Invalid context switch [leader] from Starbase [fleet], file: events/ARSC_support_weapons.txt line: 197, Scope:
type=fleet
id=333
opener_id=4294967295
random={ 0 3178719631 }
random_allowed=yes
from=
{
type=country
id=66
opener_id=4294967295
random={ 0 991684923 }
random_allowed=yes
from=
{
type=country
id=905969681
opener_id=4294967295
random={ 0 2943486655 }
random_allowed=yes
from=
{
type=fleet
id=333
opener_id=4294967295
random={ 0 2180959716 }
random_allowed=yes
from=
{
type=fleet
id=16777763
opener_id=4294967295
random={ 0 965148428 }
random_allowed=yes
}
}
}
}

[02:01:43][trigger_impl.cpp:1200]: Script Error: Invalid context switch [leader] from Joint Expeditionary Fleet [fleet], file: events/ARSC_support_weapons.txt line: 197, Scope:
type=fleet
id=332
opener_id=4294967295
random={ 0 2550685240 }
random_allowed=yes
from=
{
type=country
id=66
opener_id=4294967295
random={ 0 3731787980 }
random_allowed=yes
from=
{
type=country
id=905969681
opener_id=4294967295
random={ 0 1745394936 }
random_allowed=yes
from=
{
type=fleet
id=332
opener_id=4294967295
random={ 0 2271834718 }
random_allowed=yes
from=
{
type=fleet
id=16777763
opener_id=4294967295
random={ 0 2889136668 }
random_allowed=yes
}
}
}
}

[02:01:43][trigger_impl.cpp:1200]: Script Error: Invalid context switch [leader] from Forward Defense Fleet [fleet], file: events/ARSC_support_weapons.txt line: 197, Scope:
type=fleet
id=328
opener_id=4294967295
random={ 0 1784361982 }
random_allowed=yes
from=
{
type=country
id=66
opener_id=4294967295
random={ 0 2144093267 }
random_allowed=yes
from=
{
type=country
id=905969681
opener_id=4294967295
random={ 0 90538289 }
random_allowed=yes
from=
{
type=fleet
id=328
opener_id=4294967295
random={ 0 143480778 }
random_allowed=yes
from=
{
type=fleet
id=16777763
opener_id=4294967295
random={ 0 2483458658 }
random_allowed=yes
}
}
}
}

[02:01:43][trigger_impl.cpp:1200]: Script Error: Invalid context switch [leader] from QMS Jal Restok [fleet], file: events/ARSC_support_weapons.txt line: 197, Scope:
type=fleet
id=327
opener_id=4294967295
random={ 0 4042543106 }
random_allowed=yes
from=
{
type=country
id=66
opener_id=4294967295
random={ 0 3380295210 }
random_allowed=yes
from=
{
type=country
id=905969681
opener_id=4294967295
random={ 0 4016994945 }
random_allowed=yes
from=
{
type=fleet
id=327
opener_id=4294967295
random={ 0 3577059165 }
random_allowed=yes
from=
{
type=fleet
id=16777763
opener_id=4294967295
random={ 0 15934890 }
random_allowed=yes
}
}
}
}

[02:01:43][trigger_impl.cpp:1200]: Script Error: Invalid context switch [leader] from QMS Irsk Porskan [fleet], file: events/ARSC_support_weapons.txt line: 197, Scope:
type=fleet
id=325
opener_id=4294967295
random={ 0 553948241 }
random_allowed=yes
from=
{
type=country
id=66
opener_id=4294967295
random={ 0 595104156 }
random_allowed=yes
from=
{
type=country
id=905969681
opener_id=4294967295
random={ 0 3617252200 }
random_allowed=yes
from=
{
type=fleet
id=325
opener_id=4294967295
random={ 0 2881778229 }
random_allowed=yes
from=
{
type=fleet
id=16777763
opener_id=4294967295
random={ 0 1572763952 }
random_allowed=yes
}
}
}
}

[02:01:43][trigger_impl.cpp:1200]: Script Error: Invalid context switch [leader] from QMS Jal Nurmon [fleet], file: events/ARSC_support_weapons.txt line: 197, Scope:
type=fleet
id=324
opener_id=4294967295
random={ 0 3783026265 }
random_allowed=yes
from=
{
type=country
id=66
opener_id=4294967295
random={ 0 864083232 }
random_allowed=yes
from=
{
type=country
id=905969681
opener_id=4294967295
random={ 0 3481987538 }
random_allowed=yes
from=
{
type=fleet
id=324
opener_id=4294967295
random={ 0 602855653 }
random_allowed=yes
from=
{
type=fleet
id=16777763
opener_id=4294967295
random={ 0 1014391482 }
random_allowed=yes
}
}
}
}

[02:01:43][trigger_impl.cpp:1200]: Script Error: Invalid context switch [leader] from QMS Trok Rul [fleet], file: events/ARSC_support_weapons.txt line: 197, Scope:
type=fleet
id=323
opener_id=4294967295
random={ 0 1949478165 }
random_allowed=yes
from=
{
type=country
id=66
opener_id=4294967295
random={ 0 4174600966 }
random_allowed=yes
from=
{
type=country
id=905969681
opener_id=4294967295
random={ 0 3062924514 }
random_allowed=yes
from=
{
type=fleet
id=323
opener_id=4294967295
random={ 0 1564010978 }
random_allowed=yes
from=
{
type=fleet
id=16777763
opener_id=4294967295
random={ 0 1552965095 }
random_allowed=yes
}
}
}
}

[02:01:43][trigger_impl.cpp:1200]: Script Error: Invalid context switch [leader] from Rapid Strike Fleet [fleet], file: events/ARSC_support_weapons.txt line: 197, Scope:
type=fleet
id=322
opener_id=4294967295
random={ 0 1424679426 }
random_allowed=yes
from=
{
type=country
id=66
opener_id=4294967295
random={ 0 3281140134 }
random_allowed=yes
from=
{
type=country
id=905969681
opener_id=4294967295
random={ 0 1689517324 }
random_allowed=yes
from=
{
type=fleet
id=322
opener_id=4294967295
random={ 0 3219221608 }
random_allowed=yes
from=
{
type=fleet
id=16777763
opener_id=4294967295
random={ 0 58755195 }
random_allowed=yes
}
}
}
}

[02:01:43][trigger_impl.cpp:1200]: Script Error: Invalid context switch [leader] from Rapid Strike Fleet [fleet], file: events/ARSC_support_weapons.txt line: 197, Scope:
type=fleet
id=322
opener_id=4294967295
random={ 0 1564590545 }
random_allowed=yes
from=
{
type=country
id=66
opener_id=4294967295
random={ 0 1762401793 }
random_allowed=yes
from=
{
type=country
id=905969681
opener_id=4294967295
random={ 0 2338069378 }
random_allowed=yes
from=
{
type=fleet
id=322
opener_id=4294967295
random={ 0 3348906864 }
random_allowed=yes
from=
{
type=fleet
id=16777763
opener_id=4294967295
random={ 0 3605663848 }
random_allowed=yes
}
}
}
}

[02:01:44][trigger_utils.cpp:122]: Could not get dynamic flag 'ldrake' with target 'from.solar_system' in scope: 'country' at
[02:01:44][trigger_utils.cpp:122]: Could not get dynamic flag 'ldrake' with target 'from.solar_system' in scope: 'country' at file: common/special_projects/!!!!!!!_!!!!_00_projects_distant_stars.txt line: 935
[02:01:44][eventtarget.cpp:2896]: Undefined event target: ERROR_FLAG_INDEX, location: file: common/special_projects/!!!!!!!_!!!!_00_projects_distant_stars.txt line: 935
[02:01:44][trigger_impl.cpp:1200]: Script Error: Invalid context switch [%s] from %s [%s],%s, Scope:
%s[02:01:46][eventtarget.cpp:2896]: Undefined event target: ARSC_theresa, location: file: events/ARSC_aaf_theresa_change_events.txt line: 248
[02:01:47][species_portrait_set.cpp:571]: Failed to find uplifted portrait for portrait 'pre_mol3' of species class 'PRE_MOL'
[02:01:47][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from BKiralex! [planet], file: common/buildings/gpm_buildings.txt line: 18, Scope:
type=planet
id=22039
opener_id=4294967295
random={ 0 2099162825 }
random_allowed=yes

[02:01:47][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from BKiralex! [planet], file: common/buildings/gpm_buildings.txt line: 28, Scope:
type=planet
id=22039
opener_id=4294967295
random={ 0 2099162825 }
random_allowed=yes
Musashi 11 Mar @ 9:14am 
posted only the last part.
Literally no. Either you post your modlist here or you reduce your modlist or use an maintained modlist. The error log gives most of the time no clue about a CTD.
pipo.p 17 Mar @ 5:14pm 
What is your mod issue, anyway?
Winetoo 30 Mar @ 7:33am 
Originally posted by FirePrince:
Literally no. Either you post your modlist here or you reduce your modlist or use an maintained modlist. The error log gives most of the time no clue about a CTD.
Every currently "maintained" modlist gives me crash to desktop, so dont get your hopes up there either.
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