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So that's the base strength. Update the Units table and change that "Combat" parameter. The GameEffects file defines the scaling parameters:
So that modifier is how you control how fast the "mutation strength" grows.
This worked,thank u.
But I met a problem after i set zombie CS from 20 to 45,its works well when i playing 6 players\continent,the zombie CS=basic45+32from mutant,for most time it start with 80-90CS.Just what i want it to be.
But this is where problem happened: When i playing 14 players\earth,the zombies were losing its starting mutant buff,only 45 basic CS.
I didnt change any modifier parameter(maybe i did but i forgot LOL),got any idea whats wrong with it?