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how would I make a quest condition require the interaction of an object?
my question is the title

I have been unable to find answers to my question anywhere, and the documentation doesn't seem to have anything either
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The object could have interactibility (Interactability Binary_State and stuff, check this [docs.smartlydressedgames.com] ) that also rewards ( check this [docs.smartlydressedgames.com] and this especially flag bool [docs.smartlydressedgames.com] )

After setting that up, your quest condition could have that particular flag_bool ID, that was stated in the file for that interactable object, as a condition. This would make it such that players who haven't interacted with that object cannot proceed to the next part of the quest.
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