Timberborn

Timberborn

Timberborn Workshop
Welcome to Timberborn's Steam Workshop! Enjoy the player-made maps created with the built-in map editor, or try the crazy mods engineered by our fantastic modding community.
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maritjuuuuu 10 Dec, 2024 @ 9:22am
general storage (mod idea)
so as i am playing the game, the further i get into the game the more annoyed i get you need a different storage for every single thing. like, ive worked at storages throughout my life and usually whenever you are in a food storage, there is not just 1 type of food but multiple.

i think a mod where you could combine the storage space in a warehouse so, for example, it could both store bread and berries, that'd give a more useful and logical gameplay.

i do think not all should be combined. but some combinations i think should be pretty logical and kinda nice to have in game.
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Showing 1-6 of 6 comments
At first I thought you meant combining all the storage types (like the yards and the warehouses) but once I realized you mean mixed-use warehouses it made more sense to me :)

I wonder if it may be simpler to implement this if you were to instead get "efficiency" upgrades to the smaller warehouses, so that the equivalent space could hold the same amount of items if filled with smaller warehouses. It would be more intuitive from a UI perspective, but if you were thinking of any kind of "load balancing" it would probably have to happen manually.

Anyway I like this idea, would be neat to see someone dig into it who knows more about the game engine and what would make the most sense from both a gameplay and modding perspective.
Actually, from looking over the Timberborn site on featureupvote (their suggestion website), it seems that this is how warehouses used to be in the game, and they updated them to be single-item in order to solve problems that arose from fast production lines filling storage and blocking out other production items. Players were complaining that they had to constantly micro-manage their storehouses (especially late game) and that this took away time and fun from the rest of the game.

The thinking is that the current model gives players explicit authority over storage capacity (the amount you get is determined by the warehouses you build), so that any given product's overproduction can only stall itself and not other systems - e.g. when gears fill up, they just stop making gears, it doesn't shut out planks. Or, when carrots are ready they don't stall bread production because the warehouse filled up.

So i think the idea is that rather than just create a large warehouse that your try to manage inventory within, you create a megastructure of multiple warehouses and the store type selected for those determines your capacity, the only other limiting factor being accessibility. This idea is simple at it's base level, which means it's both easy to understand and it's up to players to determine how much complexity they create on top of it.
Sounds like the Pantry mod.
months dead sub.... gonna comment in it.

I wonder if it would be possible to add a method so that when you put warehouses on top of each other, that you could then have multiple types of items(within similar grouping, ie food or material) but keep only one entrance. it would be multiple warehouses, but instead of building out (taking land) or up(needing extra pathing and stairs) as it currently is.
Sakemomo 23 May @ 1:38pm 
Originally posted by wolvesoflife:
months dead sub.... gonna comment in it.

I wonder if it would be possible to add a method so that when you put warehouses on top of each other, that you could then have multiple types of items(within similar grouping, ie food or material) but keep only one entrance. it would be multiple warehouses, but instead of building out (taking land) or up(needing extra pathing and stairs) as it currently is.

i like this idea a lot. It would be like the emberpelts housing. so long as there is one accessible entrance, you can just keep stacking.
Originally posted by Sakemomo:
Originally posted by wolvesoflife:
months dead sub.... gonna comment in it.

I wonder if it would be possible to add a method so that when you put warehouses on top of each other, that you could then have multiple types of items(within similar grouping, ie food or material) but keep only one entrance. it would be multiple warehouses, but instead of building out (taking land) or up(needing extra pathing and stairs) as it currently is.

i like this idea a lot. It would be like the emberpelts housing. so long as there is one accessible entrance, you can just keep stacking.

I haven't been playing long enough to get around to the emberpelt mod. looks interesting. a tad sad from reading the description that their "hatred of water" didn't lead them to making steam engines by trying to burn away the water. at least nothing was mentioned of steam engines in the description I saw.

just had an idea! if going in a direction that leads to more elemental beavers, the "air" version can have balloons as the gravity power storage. it goes up instead of down. their map hazard could be sandstorms. water pumps could be vapor collectors. I think I might be getting "inspiration" from a video I watched from "real civil engineer". something about building a tower in a desert. my train of thought is multi-track drifting.
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