Mount & Blade: Warband

Mount & Blade: Warband

Beyond Calradia
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Best mods to play as a soldier
Yeah I just wanna serve under an npc and fight in their army
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Showing 1-4 of 4 comments
gsstar 1 11 Jan @ 12:31am 
This is the "freelancer" add-in, that used to be popular around 10 years ago, when a kit could be added to mods fairly easily. Over time it became more work to add and showed more side effects, so fewer mods use Freelancer than might be expected. I think Perisno and Warsword Conquest both use freelancer, for example.
Devo 11 Jan @ 2:35am 
Originally posted by gsstar:
This is the "freelancer" add-in, that used to be popular around 10 years ago, when a kit could be added to mods fairly easily. Over time it became more work to add and showed more side effects, so fewer mods use Freelancer than might be expected. I think Perisno and Warsword Conquest both use freelancer, for example.

that's pretty sick I never knew it was like that. What kinda side effects does it cause?
gsstar 1 11 Jan @ 6:40am 
Freelancer was provided as a kit for use with Modmerger framework in early Warband v1.46 and later 1.53. As Warband evolved, some of the source code lines the modmerger kit was looking for as landmarks were changed or removed, making it much more difficult to install.

But the main side effects are the items used by troops might not work well with your character, who probably has weaker stats than the troops. This is seen in the mods I touched (mentioned above) where weight carried (counting armor and all equipped weapons slots) needs a specific strength in the troop/character/agent carrying the gear or encumbrance penalties set in. In the original freelancer deployments, no one cared about weight so that was not a consideration.

For warsword conquest the issues mainly are from items specific to a certain skin not getting alomg well with a different skin. This could be the sizing is wrong for where a scabbard fits, or a helmet lets hair go through it, or some other visual defect in the overall appearance when a player equips it as opposed to the troop it was originally fitted to.

There are other issues so far as how to track gear, should it be given back, can the player just steal it, if so how to punish the player and so on. Those are kind of the little details, but the devil is always in the details. Finally, lords are pretty cavalier about losing battles, since they pop up and get troops almost for free, while the player will want to exit a battle that is being lost badly. Native will treat a retreating player badly and depending on whether the mod maker thought about how to handle morale especially as the player party size increases, and how to boost morale when very low, these are things that should be thought before a mod adds yet another layer of activity that the player cannot really control.

Perisno had Michadr's tavern mechanics to quickly rejuvenate morale for a price, while I added the food and drink stats to that mod as a mechanic to support larger parties. I did similarly for Warsword Conquest. Neither of those mods were entirely my creation, rather I was focused on specific layers and specific mechanics while other people did other things (including Freelancer). I well understand the modmerger mechanics though, and learned modmerger during my "journeyman" internship (if you could it that) at Perisno. For Warsword Conquest, Nameless the project leader did an outstanding job of chasing Freelancer issues but I know it had some headaches early on.

Freelancer has been in other mods, just those are the two I have personal experience with.
i love aut caeser aut nihil's take on this. a unique legion system. actually fun.You can grow into a Praetorian, or Legate.
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