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Put all these together in Place you want and just add in the Outputs of the Trigger following:
on start touch -> env_fade -> fade
on start touch -> point_servercommand -> command-> map startup -> 2 seconds
and give it a try at least
Nice, thank you for your quick reply.
Cool.
That worked very well.
I left the "env_fade" for testing (other word for lazy)
but quote: "on start touch -> point_servercommand -> command-> map startup -> 2 seconds"
worked just the way you said. Thank you.
I assume i can add other commands to the point_servercommand entity right?
This is a list with other commands. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2040205272
Example scenario :
You have a pistol with an attachment and laser, but realize that you don't want to play with these attachments, then you can use the console commands or Dev Console to spawn a pistol that doesn't have these attachments and can continue playing normally by picking them up.
Example scenario 2
If you don't feel like searching for resins or ammunition and want to spawn them, you can also do this using the console commands via the Console
Example scenario 3
If you want to use a weapon directly in the editor, for example, this is not possible by default. But you can use the console command to give yourself a weapon, for example to test in the editor whether objects take damage etc. (not talking about ingame with VR glasses).
Example scenario 4
You want to test your Mod with God Mode, then you could use the Dev Console or you could use the Console Command for Godmode via the Console