Rain World

Rain World

Rain World Workshop
Community created regions, slugcats, and more! Remix your game experience!
game got unstable due to mods and now it's giving exceptionlogs
here's the log, can anyone diagnose this?

ArgumentException: Texture2D.GetPixels: scripting array creation failed, array size or length is too large. Where possible, using API that relies on NativeArray instead of C# arrays may resolve this issue. (Texture '')
UnityEngine.Texture2D.GetPixels (System.Int32 miplevel) (at <60a13d75835f41f9bf540a4b0675e8d7>:0)
UnityEngine.Texture2D.GetPixels () (at <60a13d75835f41f9bf540a4b0675e8d7>:0)
TextureScale.ThreadedScale (UnityEngine.Texture2D tex, System.Int32 newWidth, System.Int32 newHeight, System.Boolean useBilinear) (at <a117a2e773414632b51933d2ae7f2aca>:0)
TextureScale.Bilinear (UnityEngine.Texture2D tex, System.Int32 newWidth, System.Int32 newHeight) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Remix.ConfigContainer._LoadModThumbnail (Menu.Remix.MenuModList+ModButton button) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Remix.ConfigContainer.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) Menu.MenuObject.DMD<Menu.MenuObject::Update>(Menu.MenuObject)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Menu.MenuObject::Update>?-1593662464(Menu.MenuObject)
ColorConfig.ColorConfigHooks+MenuHooks.On_MenuObject_Update (On.Menu.MenuObject+orig_Update orig, Menu.MenuObject self) (at C:/Users/heben/source/repos/ColorConfig/NewColorConfigHooks.cs:56)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Menu.MenuObject::Update>?-965433856(Menu.MenuObject)
Menu.PositionedMenuObject.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Menu.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.ModdingMenu.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) MainLoopProcess.DMD<MainLoopProcess::RawUpdate>(MainLoopProcess,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<MainLoopProcess::RawUpdate>?-1527668736(MainLoopProcess,single)
InventoryMod.MainLoopProcess_RawUpdate (On.MainLoopProcess+orig_RawUpdate orig, MainLoopProcess self, System.Single dt) (at C:/Users/Lee/source/repos/Inventory/InventoryMod.cs:147)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<MainLoopProcess::RawUpdate>?1624868864(MainLoopProcess,single)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::Update>(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?-15811584(ProcessManager,single)
RegionKit.Modules.AnimatedDecals.VideoManager.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at <1940f69975a4483f89c94e1001405b1d>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?-1350697984(ProcessManager,single)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-836972544(RainWorld)
ImprovedInput.Plugin.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at <b1532b580d2f4aa5a77966738074cad8>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?1543956992(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?1758502912(RainWorld)
ColorConfig.ColorConfigHooks+MenuHooks.On_RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at C:/Users/heben/source/repos/ColorConfig/NewColorConfigHooks.cs:50)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?2048916480(RainWorld)
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Okay when the stuff is this long, I recommend just verifying your files. It could be that some random file got deleted.
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