Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Custom maps, mods, skins & campaigns
Discover and download custom maps, character skins, weapon modifications, skins, enemy modifications, campaign mods, and much more.
Shape to bone attachment
Hello!

I have problem: i made collision model for kleer consisted from separate hull, attached to respective bone.

And since kleer in editor stands upright, shapes follow this pose, but in game his legs, heavily bent backwards.

And respective shape seem to follow bone position change, but not bent along its bone, continuing to be in vertical position.

I based my configuration on ugh-zan IV model, and made sure everything match. What i've missed to check to make shape to follow bone properly?

Thank you in advance!