MADNESS: Project Nexus

MADNESS: Project Nexus

The Maker's Workshop
Modify game assets or create and share your own!
Stupidity me strike AGAIN! But with a twist in the end.
Remember that first discussion I made about I was trying see if getting mod origins on my hirelings? Well…was gonna try it on enhance arena experience BUT, I told myself I wouldn't rather not make same mistake since last time…so I checked the discussion but on workshop instead and realized "wow…wait did nobody mentioned about mod origins hirelings on both mods should be added?" But realized…you need to ask permission from authors to agree. So yeah…basically my realization just made me more dumber and moral of stories is…I think it better to not mention this. :steamfacepalm:
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NeoX 13 20 Jul @ 1:27pm 
What?
For example my mod doesn't make use of any of the origin templates from any mods, they use "hand made" characters, purely because I don't wanna deal with changes to the characters themselves from other mods messing stuff up, and even hirelings that are just normal enemies made into hireling are made so that there shouldn't be any issues, for the most part anyways
i deeply sorry... it just, nobody has realized but since my first post i discussion nobody had good idea to to put mod origins in these mods before. I thought it be good idea to let those best mods or very least... some mod creators try to somewhat least understand where im getting at! i mean creating new identity and have that own origins you played before will be in your own hirelings would be so cool and bad-ass! but sadly... I think this may lead to people to misunderstanding and I made explains very poorly. so i deeply apologized :steamsad:
but the more i made attempt to explain very badly and poorly, i just realized to make myself look like misunderstanding and unfortunate grunt who got killed by hank. then again...do grunts always die when failing at attempting explain? :mpn_soldat::Magnum_GGC::mpn_grunt::repenny::resmile:
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Showing 1-3 of 3 comments
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